feat: implement foundational weapon systems, including hitscan and projectile base classes, reload mechanics, and player movement/camera integration.
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@@ -84,7 +84,6 @@ func _process(delta: float) -> void:
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_current_tilt = lerpf(_current_tilt, _target_tilt, 1.0 - exp(-params.wall_run_tilt_speed * delta))
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camera.rotation.z = deg_to_rad(_current_tilt)
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## Called by the movement system to set wall-run tilt direction.
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## side: -1.0 (left wall), 1.0 (right wall), 0.0 (no tilt)
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func set_wall_tilt(side: float) -> void:
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