feat: add match HUD with scoreboard, timer, and dynamic killfeed
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@@ -102,6 +102,7 @@ func _ready() -> void:
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_nm.stats_updated.connect(_update_hud)
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_nm.stats_updated.connect(_update_hud)
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_nm.killfeed_event.connect(_on_killfeed_event)
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_nm.killfeed_event.connect(_on_killfeed_event)
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_nm.match_state_updated.connect(_update_timer)
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_nm.match_state_updated.connect(_update_timer)
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_update_hud()
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func _process(_delta: float) -> void:
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func _process(_delta: float) -> void:
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if Input.is_action_just_pressed("scoreboard"):
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if Input.is_action_just_pressed("scoreboard"):
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