feat: implement procedural humanoid animations, modular weapon system, and dummy entity base classes
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@@ -82,7 +82,7 @@ func _physics_process(delta: float) -> void:
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var current_h_speed = Vector2(velocity.x, velocity.z).length()
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visual_node.update_state("ground", current_h_speed)
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func take_damage(amount: float, hit_position: Vector3, source: Node = null) -> void:
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func take_damage(amount: float, hit_position: Vector3, source: Node = null, impulse: Vector3 = Vector3.ZERO) -> void:
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if is_dead:
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return
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