feat: implement procedural humanoid animations, modular weapon system, and dummy entity base classes

This commit is contained in:
DottsGit
2026-06-06 19:10:29 -04:00
parent fcdd75afc0
commit ff3e01a9e5
12 changed files with 400 additions and 52 deletions
+1 -1
View File
@@ -82,7 +82,7 @@ func _physics_process(delta: float) -> void:
var current_h_speed = Vector2(velocity.x, velocity.z).length()
visual_node.update_state("ground", current_h_speed)
func take_damage(amount: float, hit_position: Vector3, source: Node = null) -> void:
func take_damage(amount: float, hit_position: Vector3, source: Node = null, impulse: Vector3 = Vector3.ZERO) -> void:
if is_dead:
return