feat: implement procedural humanoid animations, modular weapon system, and dummy entity base classes
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@@ -140,6 +140,9 @@ func _fire() -> void:
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var fire_dir = (base_dir + right * x_dir + up * y_dir).normalized()
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_spawn_custom_projectile(proj_origin, fire_dir)
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if multiplayer.has_multiplayer_peer() and multiplayer.multiplayer_peer is not OfflineMultiplayerPeer:
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player.server_play_fire_effects.rpc_id(1, proj_origin, fire_dir, weapon_name, false)
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var _current_aim_dir: Vector3 = Vector3.ZERO
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