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3
Commits
33f5c7cb82
...
46cee744d1
| Author | SHA1 | Date | |
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46cee744d1 | ||
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e41e64de78 | ||
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6dceab46db |
@@ -12,6 +12,7 @@ var _grapple_icon: TextureRect
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var _dash_icon: TextureRect
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var _grapple_label: Label
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var _dash_label: Label
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var _fps_label: Label
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var _player: CharacterBody3D
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var _debug_ui_panel: PanelContainer
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@@ -401,12 +402,23 @@ func _build_hud() -> void:
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crosshair.add_child(line)
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# ── Info panel background ─────────────────────────────────────────────
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_fps_label = Label.new()
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_fps_label.name = "FPSLabel"
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_fps_label.text = "FPS: 0"
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_fps_label.add_theme_font_size_override("font_size", 24)
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_fps_label.add_theme_color_override("font_color", Color(0.9, 0.9, 0.2))
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_fps_label.add_theme_color_override("font_outline_color", Color(0, 0, 0))
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_fps_label.add_theme_constant_override("outline_size", 4)
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_fps_label.set_anchors_preset(Control.PRESET_TOP_LEFT)
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_fps_label.position = Vector2(12, 12)
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canvas.add_child(_fps_label)
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_debug_ui_panel = PanelContainer.new()
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_debug_ui_panel.name = "InfoPanel"
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_debug_ui_panel.offset_left = 12
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_debug_ui_panel.offset_top = 12
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_debug_ui_panel.offset_top = 50
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_debug_ui_panel.offset_right = 400
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_debug_ui_panel.offset_bottom = 120
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_debug_ui_panel.offset_bottom = 160
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var panel_style := StyleBoxFlat.new()
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panel_style.bg_color = Color(0, 0, 0, 0.55)
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panel_style.corner_radius_top_left = 8
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@@ -563,6 +575,11 @@ func _process(_delta: float) -> void:
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if _debug_ui_panel:
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_debug_ui_panel.visible = SettingsManager.show_debug_ui
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if _fps_label:
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_fps_label.visible = SettingsManager.show_fps
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if _fps_label.visible:
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_fps_label.text = "FPS: %d" % Engine.get_frames_per_second()
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var vel: Vector3 = _player.velocity
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var hspeed := Vector2(vel.x, vel.z).length()
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@@ -26,6 +26,22 @@ var current_bindings = {}
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var show_debug_ui: bool = false
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var mouse_sensitivity: float = 0.002
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# Video Settings
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var display_mode: int = DisplayServer.WINDOW_MODE_WINDOWED
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var resolution_index: int = 2 # Default to 1920x1080
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var fps_cap: int = 0
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var show_fps: bool = false
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var resolutions = [
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Vector2i(640, 480), # 480p
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Vector2i(1280, 720), # 720p
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Vector2i(1920, 1080), # 1080p
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Vector2i(2560, 1080), # UW-1080p
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Vector2i(2560, 1440), # 1440p
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Vector2i(3440, 1440), # UW-1440p
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Vector2i(3840, 2160) # 4K
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]
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func _ready() -> void:
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# Initialize defaults
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current_bindings = default_bindings.duplicate(true)
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@@ -35,6 +51,9 @@ func _ready() -> void:
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# Apply to InputMap
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_apply_all_bindings()
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# Apply Video Settings
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apply_video_settings()
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func _apply_all_bindings() -> void:
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for action in current_bindings:
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@@ -78,7 +97,11 @@ func _save_settings() -> void:
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var save_data = {
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"bindings": current_bindings,
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"show_debug_ui": show_debug_ui,
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"mouse_sensitivity": mouse_sensitivity
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"mouse_sensitivity": mouse_sensitivity,
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"display_mode": display_mode,
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"resolution_index": resolution_index,
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"fps_cap": fps_cap,
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"show_fps": show_fps
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}
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var json_string = JSON.stringify(save_data)
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var file = FileAccess.open(SAVE_PATH, FileAccess.WRITE)
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@@ -107,3 +130,25 @@ func _load_settings() -> void:
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show_debug_ui = data["show_debug_ui"]
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if data.has("mouse_sensitivity"):
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mouse_sensitivity = data["mouse_sensitivity"]
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if data.has("display_mode"): display_mode = data["display_mode"]
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if data.has("resolution_index"): resolution_index = data["resolution_index"]
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if data.has("fps_cap"): fps_cap = data["fps_cap"]
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if data.has("show_fps"): show_fps = data["show_fps"]
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func apply_video_settings() -> void:
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if display_mode == DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)
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elif display_mode == DisplayServer.WINDOW_MODE_FULLSCREEN:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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else:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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if resolution_index >= 0 and resolution_index < resolutions.size():
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DisplayServer.window_set_size(resolutions[resolution_index])
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# Center window on primary screen
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var screen = DisplayServer.window_get_current_screen()
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var screen_size = DisplayServer.screen_get_size(screen)
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var window_size = DisplayServer.window_get_size()
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# Simple centering heuristic
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DisplayServer.window_set_position(Vector2i((screen_size - window_size) / 2.0))
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Engine.max_fps = fps_cap
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+147
-3
@@ -26,6 +26,11 @@ var settings_back_btn: Button
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var _debug_ui_checkbox: CheckButton
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var _mouse_sens_slider: HSlider
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var _mouse_sens_input: LineEdit
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var _display_mode_opt: OptionButton
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var _resolution_opt: OptionButton
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var _fps_slider: HSlider
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var _fps_input: LineEdit
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var _show_fps_checkbox: CheckButton
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var keybind_vbox: VBoxContainer
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var rebind_overlay: ColorRect
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var rebind_label: Label
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@@ -61,13 +66,11 @@ func _input(event: InputEvent) -> void:
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func _pause() -> void:
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visible = true
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get_tree().paused = true
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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_show_main_menu()
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func _resume() -> void:
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visible = false
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get_tree().paused = false
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _respawn() -> void:
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@@ -90,7 +93,7 @@ func _build_ui() -> void:
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main_center.add_child(main_vbox)
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var title = Label.new()
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title.text = "PAUSED"
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title.text = "MENU"
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title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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title.add_theme_font_size_override("font_size", 48)
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main_vbox.add_child(title)
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@@ -223,6 +226,117 @@ func _build_ui() -> void:
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)
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general_tab.add_child(reset_gen_btn)
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# Video Tab
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var video_tab = VBoxContainer.new()
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video_tab.name = "Video"
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video_tab.add_theme_constant_override("separation", 10)
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tab_container.add_child(video_tab)
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var mode_hbox = HBoxContainer.new()
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video_tab.add_child(mode_hbox)
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var mode_lbl = Label.new()
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mode_lbl.text = "Display Mode"
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mode_lbl.custom_minimum_size = Vector2(150, 0)
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mode_hbox.add_child(mode_lbl)
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_display_mode_opt = OptionButton.new()
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_display_mode_opt.add_item("Windowed", DisplayServer.WINDOW_MODE_WINDOWED)
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_display_mode_opt.add_item("Borderless Fullscreen", DisplayServer.WINDOW_MODE_FULLSCREEN)
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_display_mode_opt.add_item("Exclusive Fullscreen", DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)
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_display_mode_opt.item_selected.connect(func(index: int):
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SettingsManager.display_mode = _display_mode_opt.get_item_id(index)
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SettingsManager._save_settings()
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SettingsManager.apply_video_settings()
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)
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mode_hbox.add_child(_display_mode_opt)
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var res_hbox = HBoxContainer.new()
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video_tab.add_child(res_hbox)
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var res_lbl = Label.new()
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res_lbl.text = "Resolution"
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res_lbl.custom_minimum_size = Vector2(150, 0)
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res_hbox.add_child(res_lbl)
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_resolution_opt = OptionButton.new()
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var res_names = ["640x480 (480p)", "1280x720 (720p)", "1920x1080 (1080p)", "2560x1080 (UW-1080p)", "2560x1440 (1440p)", "3440x1440 (UW-1440p)", "3840x2160 (4K)"]
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for i in range(res_names.size()):
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_resolution_opt.add_item(res_names[i], i)
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_resolution_opt.item_selected.connect(func(index: int):
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SettingsManager.resolution_index = index
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SettingsManager._save_settings()
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SettingsManager.apply_video_settings()
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)
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res_hbox.add_child(_resolution_opt)
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var fps_hbox = HBoxContainer.new()
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video_tab.add_child(fps_hbox)
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var fps_lbl = Label.new()
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fps_lbl.text = "FPS Cap"
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fps_lbl.custom_minimum_size = Vector2(150, 0)
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fps_hbox.add_child(fps_lbl)
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_fps_slider = HSlider.new()
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_fps_slider.min_value = 30.0
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_fps_slider.max_value = 361.0
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_fps_slider.step = 1.0
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_fps_slider.custom_minimum_size = Vector2(200, 0)
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_fps_slider.size_flags_vertical = Control.SIZE_SHRINK_CENTER
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fps_hbox.add_child(_fps_slider)
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_fps_input = LineEdit.new()
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_fps_input.custom_minimum_size = Vector2(80, 0)
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fps_hbox.add_child(_fps_input)
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_fps_slider.value_changed.connect(func(value: float):
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if value > 360.0:
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_fps_input.text = "Uncapped"
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SettingsManager.fps_cap = 0
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else:
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_fps_input.text = str(int(value))
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SettingsManager.fps_cap = int(value)
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SettingsManager._save_settings()
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SettingsManager.apply_video_settings()
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)
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_fps_input.text_submitted.connect(func(new_text: String):
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var val = new_text.to_int()
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if val > 360 or val <= 0:
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_fps_slider.value = 361.0
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_fps_input.text = "Uncapped"
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SettingsManager.fps_cap = 0
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else:
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val = max(30, val)
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_fps_slider.value = float(val)
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_fps_input.text = str(val)
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SettingsManager.fps_cap = val
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SettingsManager._save_settings()
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SettingsManager.apply_video_settings()
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)
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var spacer_vid = Control.new()
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spacer_vid.size_flags_vertical = Control.SIZE_EXPAND_FILL
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video_tab.add_child(spacer_vid)
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var reset_vid_btn = Button.new()
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reset_vid_btn.text = "Reset to Defaults"
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reset_vid_btn.pressed.connect(func():
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SettingsManager.display_mode = DisplayServer.WINDOW_MODE_WINDOWED
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SettingsManager.resolution_index = 2
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SettingsManager.fps_cap = 0
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SettingsManager._save_settings()
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SettingsManager.apply_video_settings()
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_populate_video_ui()
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)
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video_tab.add_child(reset_vid_btn)
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# Audio Tab
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var audio_tab = VBoxContainer.new()
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audio_tab.name = "Audio"
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tab_container.add_child(audio_tab)
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var aud_label = Label.new()
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aud_label.text = "Settings coming soon..."
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audio_tab.add_child(aud_label)
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var spacer_aud = Control.new()
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spacer_aud.size_flags_vertical = Control.SIZE_EXPAND_FILL
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audio_tab.add_child(spacer_aud)
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var reset_aud_btn = Button.new()
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reset_aud_btn.text = "Reset to Defaults"
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reset_aud_btn.pressed.connect(func(): pass)
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audio_tab.add_child(reset_aud_btn)
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# Mouse Tab
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var mouse_tab = VBoxContainer.new()
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mouse_tab.name = "Mouse"
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@@ -320,6 +434,15 @@ func _build_ui() -> void:
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)
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advanced_tab.add_child(_debug_ui_checkbox)
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_show_fps_checkbox = CheckButton.new()
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_show_fps_checkbox.text = "Show FPS Counter"
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_show_fps_checkbox.button_pressed = SettingsManager.show_fps
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_show_fps_checkbox.toggled.connect(func(toggled_on: bool):
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SettingsManager.show_fps = toggled_on
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SettingsManager._save_settings()
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)
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advanced_tab.add_child(_show_fps_checkbox)
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var spacer_adv = Control.new()
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spacer_adv.size_flags_vertical = Control.SIZE_EXPAND_FILL
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advanced_tab.add_child(spacer_adv)
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@@ -329,6 +452,8 @@ func _build_ui() -> void:
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reset_adv_btn.pressed.connect(func():
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_debug_ui_checkbox.button_pressed = false
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SettingsManager.show_debug_ui = false
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_show_fps_checkbox.button_pressed = false
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SettingsManager.show_fps = false
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SettingsManager._save_settings()
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)
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advanced_tab.add_child(reset_adv_btn)
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@@ -384,13 +509,32 @@ func _show_loadouts() -> void:
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edit_panel.visible = false
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_populate_loadout_list()
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func _populate_video_ui() -> void:
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if _display_mode_opt:
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for i in range(_display_mode_opt.item_count):
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if _display_mode_opt.get_item_id(i) == SettingsManager.display_mode:
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_display_mode_opt.select(i)
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break
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if _resolution_opt:
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_resolution_opt.select(SettingsManager.resolution_index)
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if _fps_slider and _fps_input:
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if SettingsManager.fps_cap == 0:
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_fps_slider.value = 361.0
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_fps_input.text = "Uncapped"
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else:
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_fps_slider.value = float(SettingsManager.fps_cap)
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_fps_input.text = str(SettingsManager.fps_cap)
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func _show_settings() -> void:
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main_vbox.visible = false
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loadout_editor.visible = false
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settings_editor.visible = true
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_populate_keybindings()
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_populate_video_ui()
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if _debug_ui_checkbox:
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_debug_ui_checkbox.button_pressed = SettingsManager.show_debug_ui
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if _show_fps_checkbox:
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_show_fps_checkbox.button_pressed = SettingsManager.show_fps
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if _mouse_sens_slider:
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var display_val = round(SettingsManager.mouse_sensitivity * 10000.0)
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_mouse_sens_slider.value = display_val
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@@ -146,7 +146,7 @@ func _shoot_hitscan() -> void:
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if result.collider.has_method("take_damage"):
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result.collider.take_damage(damage, result.position, player)
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else:
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elif result.collider is StaticBody3D or result.collider is CSGShape3D:
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# Not a target, spawn a bullet hole
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ImpactSpawner.spawn(get_tree(), "bullet", result.position, result.normal, 0.1)
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@@ -198,7 +198,7 @@ func _shoot_hitscan() -> void:
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if result.collider.has_method("take_damage"):
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result.collider.take_damage(damage, result.position, player)
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else:
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elif result.collider is StaticBody3D or result.collider is CSGShape3D:
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ImpactSpawner.spawn(get_tree(), "bullet", result.position, result.normal, 0.08)
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# Spawn cosmetic tracer
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@@ -133,7 +133,8 @@ func _setup_effects() -> void:
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func _on_hit(result: Dictionary) -> void:
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if not result.collider.has_method("take_damage"):
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ImpactSpawner.spawn(get_tree(), "crater", result.position, result.normal, explosion_radius * 1.5)
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if result.collider is StaticBody3D or result.collider is CSGShape3D:
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ImpactSpawner.spawn(get_tree(), "crater", result.position, result.normal, explosion_radius * 1.5)
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_explode(result.position)
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destroy()
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@@ -59,7 +59,7 @@ func _on_hit(result: Dictionary) -> void:
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if result.collider.has_method("take_damage"):
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result.collider.take_damage(final_damage, result.position, owner_player)
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else:
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elif result.collider is StaticBody3D or result.collider is CSGShape3D:
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var size = 0.4 if impact_type == "plasma" else 0.15
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ImpactSpawner.spawn(get_tree(), impact_type, result.position, result.normal, size)
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Reference in New Issue
Block a user