DESIGN_MASTER.md §3.2 Enemy Types
BananaGrunt
die()
grunt_ai_test.gd
Issue #1 merged (player movement dependency for target acquisition).
No dependencies set.
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Design ref
DESIGN_MASTER.md §3.2 Enemy Types
Acceptance Criteria
BananaGruntextends CharacterBody3D with NavAgent-based movementdie()method (HP -> 0) with death animation triggergrunt_ai_test.gdheadless verifies state transitionsBlocked until
Issue #1 merged (player movement dependency for target acquisition).