Feat/10 adding multiplayer fundamentals #14
@@ -61,6 +61,22 @@ func take_damage(amount: float, hit_position: Vector3, source: Node = null) -> v
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if health <= 0:
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_die(hit_position, source, dmg_taken)
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var nm = get_node_or_null("/root/NetworkManager")
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if nm and multiplayer.has_multiplayer_peer():
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var killer_id = 0
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var weapon_name = "Killed"
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if source:
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if source.has_method("get_multiplayer_authority"):
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killer_id = source.get_multiplayer_authority()
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elif "owner_player" in source and source.owner_player:
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killer_id = int(str(source.owner_player.name))
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elif source is CharacterBody3D:
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killer_id = int(str(source.name))
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if source.has_method("get_weapon_name"):
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weapon_name = source.get_weapon_name()
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nm.register_kill.rpc(-1, killer_id, weapon_name, "Target Dummy")
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else:
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_wiggle()
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@@ -104,6 +104,22 @@ func take_damage(amount: float, hit_position: Vector3, source: Node = null) -> v
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if health <= 0:
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_die(hit_position, source, dmg_taken)
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var nm = get_node_or_null("/root/NetworkManager")
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if nm and multiplayer.has_multiplayer_peer():
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var killer_id = 0
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var weapon_name = "Killed"
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if source:
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if source.has_method("get_multiplayer_authority"):
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killer_id = source.get_multiplayer_authority()
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elif "owner_player" in source and source.owner_player:
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killer_id = int(str(source.owner_player.name))
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elif source is CharacterBody3D:
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killer_id = int(str(source.name))
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if source.has_method("get_weapon_name"):
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weapon_name = source.get_weapon_name()
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nm.register_kill.rpc(-1, killer_id, weapon_name, "Walking Dummy")
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else:
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_wiggle()
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+148
-1
@@ -4,17 +4,36 @@ signal player_connected(id: int)
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signal player_disconnected(id: int)
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signal connection_failed
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signal connection_succeeded
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signal match_state_updated
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signal stats_updated
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signal killfeed_event(victim: String, killer: String, weapon: String)
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const DEFAULT_PORT = 31415
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var connected_players: Array[int] = []
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# Dict of ID -> { "username": String, "kills": int, "deaths": int, "assists": int, "ping": int }
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var player_stats: Dictionary = {}
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var match_active: bool = false
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var match_time_remaining: float = 0.0
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var current_gamemode: String = "Deathmatch"
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var current_scene_path: String = ""
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var _ping_timer: Timer
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func _ready() -> void:
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multiplayer.peer_connected.connect(_on_peer_connected)
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multiplayer.peer_disconnected.connect(_on_peer_disconnected)
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multiplayer.connected_to_server.connect(_on_connected_to_server)
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multiplayer.connection_failed.connect(_on_connection_failed)
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multiplayer.server_disconnected.connect(_on_server_disconnected)
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_ping_timer = Timer.new()
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_ping_timer.wait_time = 1.0
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_ping_timer.autostart = false
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_ping_timer.timeout.connect(_on_ping_timer)
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add_child(_ping_timer)
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func host_game(port: int = DEFAULT_PORT) -> Error:
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var peer = ENetMultiplayerPeer.new()
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@@ -23,6 +42,8 @@ func host_game(port: int = DEFAULT_PORT) -> Error:
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multiplayer.multiplayer_peer = peer
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connected_players.clear()
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connected_players.append(1) # Host is 1
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_init_player_stats(1, SettingsManager.username)
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_ping_timer.start()
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print("Hosting on port %s" % port)
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return err
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@@ -37,21 +58,56 @@ func join_game(ip: String, port: int = DEFAULT_PORT) -> Error:
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func disconnect_game() -> void:
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multiplayer.multiplayer_peer = null
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connected_players.clear()
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player_stats.clear()
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match_active = false
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_ping_timer.stop()
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func start_singleplayer_match(gamemode: String = "Deathmatch") -> void:
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# Ensure peer is offline if not already connected
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if not multiplayer.has_multiplayer_peer() or multiplayer.multiplayer_peer is OfflineMultiplayerPeer:
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multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()
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connected_players.clear()
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connected_players.append(1)
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_init_player_stats(1, SettingsManager.username)
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match_active = true
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match_time_remaining = 300.0
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current_gamemode = gamemode
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rpc("sync_match_state", match_active, match_time_remaining, current_gamemode)
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func _init_player_stats(id: int, username: String) -> void:
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player_stats[id] = {
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"username": username,
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"kills": 0,
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"deaths": 0,
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"assists": 0,
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"ping": 0
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}
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stats_updated.emit()
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func _on_peer_connected(id: int) -> void:
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print("Player connected: ", id)
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if not connected_players.has(id):
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connected_players.append(id)
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player_connected.emit(id)
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# If server, we wait for the client to register themselves via RPC
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pass
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func _on_peer_disconnected(id: int) -> void:
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print("Player disconnected: ", id)
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connected_players.erase(id)
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if player_stats.has(id):
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player_stats.erase(id)
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player_disconnected.emit(id)
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if multiplayer.is_server():
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rpc("sync_player_stats", player_stats)
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func _on_connected_to_server() -> void:
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print("Successfully connected to server")
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connection_succeeded.emit()
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# Tell the server our username
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rpc_id(1, "register_player", SettingsManager.username)
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func _on_connection_failed() -> void:
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print("Failed to connect to server")
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@@ -62,8 +118,99 @@ func _on_server_disconnected() -> void:
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print("Server disconnected")
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multiplayer.multiplayer_peer = null
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connected_players.clear()
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player_stats.clear()
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match_active = false
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@rpc("any_peer", "call_remote", "reliable")
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func register_player(username: String) -> void:
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if multiplayer.is_server():
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var sender_id = multiplayer.get_remote_sender_id()
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_init_player_stats(sender_id, username)
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player_connected.emit(sender_id)
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# Sync everyone's stats
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rpc("sync_player_stats", player_stats)
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# If a match is active, force the late-joiner to load the level
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if match_active:
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rpc_id(sender_id, "rpc_load_level", current_scene_path)
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rpc_id(sender_id, "sync_match_state", match_active, match_time_remaining, current_gamemode)
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@rpc("authority", "call_local", "reliable")
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func sync_player_stats(stats: Dictionary) -> void:
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player_stats = stats
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stats_updated.emit()
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@rpc("authority", "call_local", "reliable")
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func sync_match_state(active: bool, time_rem: float, mode: String) -> void:
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match_active = active
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match_time_remaining = time_rem
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current_gamemode = mode
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match_state_updated.emit()
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@rpc("authority", "call_local", "reliable")
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func rpc_load_level(scene_path: String) -> void:
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print("Loading level: ", scene_path)
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current_scene_path = scene_path
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if multiplayer.is_server():
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match_active = true
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match_time_remaining = 300.0 # 5 minutes
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rpc("sync_match_state", match_active, match_time_remaining, current_gamemode)
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get_tree().change_scene_to_file(scene_path)
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func _process(delta: float) -> void:
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if match_active:
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if match_time_remaining > 0:
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match_time_remaining -= delta
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if match_time_remaining <= 0:
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match_time_remaining = 0
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match_active = false
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# We emit this so HUDs can update their timers smoothly
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match_state_updated.emit()
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# --- PING SYSTEM ---
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func _on_ping_timer() -> void:
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if multiplayer.is_server():
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var time = Time.get_ticks_msec()
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for pid in connected_players:
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if pid != 1:
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rpc_id(pid, "receive_ping_request", time)
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rpc("sync_player_stats", player_stats)
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@rpc("authority", "call_remote", "unreliable")
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func receive_ping_request(server_time: int) -> void:
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rpc_id(1, "receive_ping_response", server_time)
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@rpc("any_peer", "call_remote", "unreliable")
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func receive_ping_response(server_time: int) -> void:
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if multiplayer.is_server():
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var sender_id = multiplayer.get_remote_sender_id()
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var rtt = Time.get_ticks_msec() - server_time
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if player_stats.has(sender_id):
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player_stats[sender_id]["ping"] = rtt
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# --- GAMEPLAY EVENTS ---
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@rpc("any_peer", "call_local", "reliable")
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func register_kill(victim_id: int, killer_id: int, weapon_name: String, custom_victim_name: String = "") -> void:
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if multiplayer.is_server():
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if player_stats.has(victim_id):
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player_stats[victim_id]["deaths"] += 1
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if player_stats.has(killer_id) and killer_id != victim_id:
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player_stats[killer_id]["kills"] += 1
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var v_name = player_stats[victim_id]["username"] if player_stats.has(victim_id) else (custom_victim_name if custom_victim_name != "" else "Unknown")
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var k_name = player_stats[killer_id]["username"] if player_stats.has(killer_id) else "Unknown"
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# Auto-fallback for singleplayer testing where player_stats might not be initialized
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if not player_stats.has(killer_id) and killer_id == 1:
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k_name = SettingsManager.username
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if killer_id == 0 or killer_id == victim_id:
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k_name = "" # Suicide or world death
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broadcast_killfeed.rpc(v_name, k_name, weapon_name)
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sync_player_stats.rpc(player_stats)
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@rpc("authority", "call_local", "reliable")
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func broadcast_killfeed(victim: String, killer: String, weapon: String) -> void:
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killfeed_event.emit(victim, killer, weapon)
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@@ -242,6 +242,37 @@ func take_damage(amount: float, _hit_pos: Vector3, _source: Node3D = null, impul
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if health <= 0.0:
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health = 0.0
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die(impulse)
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if get_node_or_null("/root/NetworkManager") and multiplayer.has_multiplayer_peer():
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var victim_id = multiplayer.get_unique_id() if is_multiplayer_authority() else int(str(name))
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var killer_id = 0
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var weapon_name = "Killed"
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if _source and _source is Node:
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if _source.has_method("get_multiplayer_authority"):
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killer_id = _source.get_multiplayer_authority()
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elif "owner_player" in _source and _source.owner_player:
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killer_id = int(str(_source.owner_player.name))
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elif _source is PlayerMovementController:
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killer_id = int(str(_source.name))
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if _source.has_method("get_weapon_name"):
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weapon_name = _source.get_weapon_name()
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get_node("/root/NetworkManager").register_kill.rpc(victim_id, killer_id, weapon_name, "")
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func get_weapon_name() -> String:
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if camera:
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var wman = camera.get_node_or_null("WeaponManager")
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if wman:
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var slot = wman.get("active_slot")
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if slot != null and wman.weapons.has(slot):
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var w = wman.weapons[slot]
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if w and w.has_method("get_weapon_name"):
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return w.get_weapon_name()
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elif w:
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# Format "res://weapons/assault_rifle.tscn" -> "Assault Rifle"
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var p = w.scene_file_path.get_file().get_basename()
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return p.capitalize()
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return "Killed"
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func _ensure_machine() -> MovementStateMachine:
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if is_instance_valid(_machine):
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@@ -381,6 +412,13 @@ func _setup_hud() -> void:
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var vbox = VBoxContainer.new()
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margin.add_child(vbox)
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# Add Match HUD overlay
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if is_multiplayer_authority():
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var match_hud_scene = load("res://ui/match_hud.tscn")
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if match_hud_scene:
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var match_hud = match_hud_scene.instantiate()
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add_child(match_hud)
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# Shield Bar (Top)
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var shield_box = VBoxContainer.new()
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var s_title = Label.new()
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@@ -89,6 +89,11 @@ grapple={
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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scoreboard={
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"deadzone": 0.0,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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[physics]
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+20
@@ -0,0 +1,20 @@
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extends SceneTree
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func _init():
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var nm = load("res://globals/network_manager.gd").new()
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nm.name = "NetworkManager"
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root.add_child(nm)
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var hud = load("res://ui/match_hud.gd").new()
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hud.name = "MatchHUD"
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root.add_child(hud)
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# Mock network manager state
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nm.match_active = true
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nm._init_player_stats(1, "LocalTester")
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# Try to call register_kill
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nm.register_kill.rpc(-1, 1, "Rifle", "Target Dummy")
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# Process one frame
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call_deferred("quit")
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@@ -0,0 +1 @@
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uid://clrd47khl65oq
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+43
-12
@@ -217,11 +217,25 @@ func _ready() -> void:
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hl_left.add_child(hl_title)
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var hl_cards = HBoxContainer.new()
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hl_cards.add_theme_constant_override("separation", 30)
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hl_cards.add_theme_constant_override("separation", 20)
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hl_left.add_child(hl_cards)
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_build_level_card(hl_cards, "Dust 2", "res://scenes/dust2_level/dust2_level.tscn", d2_gradient, true)
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_build_level_card(hl_cards, "Test Level", "res://scenes/test_level/test_level.tscn", tl_gradient, true)
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_build_level_card(hl_cards, "Dust 2", "res://scenes/dust2_level/dust2_level.tscn", d2_gradient, true, Vector2(200, 250))
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_build_level_card(hl_cards, "Test Level", "res://scenes/test_level/test_level.tscn", tl_gradient, true, Vector2(200, 250))
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var mode_label = Label.new()
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mode_label.text = "Gamemode"
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mode_label.add_theme_font_size_override("font_size", 32)
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hl_left.add_child(mode_label)
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var _gamemode_opt = OptionButton.new()
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_gamemode_opt.add_theme_font_size_override("font_size", 24)
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_gamemode_opt.add_item("Deathmatch", 0)
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_gamemode_opt.item_selected.connect(func(index: int):
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if get_node_or_null("/root/NetworkManager"):
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get_node("/root/NetworkManager").current_gamemode = _gamemode_opt.get_item_text(index)
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)
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hl_left.add_child(_gamemode_opt)
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var hl_spacer = Control.new()
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hl_spacer.size_flags_vertical = Control.SIZE_EXPAND_FILL
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@@ -251,21 +265,21 @@ func _ready() -> void:
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_host_lobby_players_list.add_theme_font_size_override("font_size", 24)
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hl_right.add_child(_host_lobby_players_list)
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func _build_level_card(parent: Container, title: String, scene_path: String, gradient: Gradient, is_multiplayer: bool = false) -> void:
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func _build_level_card(parent: Container, title: String, scene_path: String, gradient: Gradient, is_multiplayer: bool = false, card_size: Vector2 = Vector2(300, 400)) -> void:
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var btn = TextureButton.new()
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btn.custom_minimum_size = Vector2(300, 400)
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btn.custom_minimum_size = card_size
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var tex = GradientTexture2D.new()
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tex.gradient = gradient
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tex.width = 300
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tex.height = 400
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tex.width = int(card_size.x)
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tex.height = int(card_size.y)
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tex.fill_to = Vector2(1, 1)
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btn.texture_normal = tex
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var tex_hover = GradientTexture2D.new()
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tex_hover.gradient = gradient
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tex_hover.width = 300
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tex_hover.height = 400
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tex_hover.width = int(card_size.x)
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tex_hover.height = int(card_size.y)
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tex_hover.fill_to = Vector2(1, 1)
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tex_hover.use_hdr = true # Slight bright effect on hover
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btn.texture_hover = tex_hover
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@@ -294,7 +308,12 @@ func _build_level_card(parent: Container, title: String, scene_path: String, gra
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if is_multiplayer:
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btn.pressed.connect(func(): get_node("/root/NetworkManager").rpc_load_level.rpc(scene_path))
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else:
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btn.pressed.connect(func(): get_tree().change_scene_to_file(scene_path))
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btn.pressed.connect(func():
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var nm = get_node_or_null("/root/NetworkManager")
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if nm:
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nm.start_singleplayer_match("Deathmatch")
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get_tree().change_scene_to_file(scene_path)
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)
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parent.add_child(btn)
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|
||||
@@ -332,6 +351,8 @@ func _on_host_pressed() -> void:
|
||||
if not nm.player_connected.is_connected(_on_network_player_connected):
|
||||
nm.player_connected.connect(_on_network_player_connected)
|
||||
nm.player_disconnected.connect(_on_network_player_disconnected)
|
||||
if not nm.stats_updated.is_connected(_update_lobby_players):
|
||||
nm.stats_updated.connect(_update_lobby_players)
|
||||
|
||||
func _on_direct_connect_pressed() -> void:
|
||||
_multiplayer_panel.hide()
|
||||
@@ -355,6 +376,8 @@ func _on_lobby_back_pressed() -> void:
|
||||
if nm.player_connected.is_connected(_on_network_player_connected):
|
||||
nm.player_connected.disconnect(_on_network_player_connected)
|
||||
nm.player_disconnected.disconnect(_on_network_player_disconnected)
|
||||
if nm.stats_updated.is_connected(_update_lobby_players):
|
||||
nm.stats_updated.disconnect(_update_lobby_players)
|
||||
|
||||
func _on_network_player_connected(_id: int) -> void:
|
||||
_update_lobby_players()
|
||||
@@ -367,11 +390,19 @@ func _update_lobby_players() -> void:
|
||||
_host_lobby_players_list.clear()
|
||||
var nm = get_node("/root/NetworkManager")
|
||||
var host_name = SettingsManager.username
|
||||
var host_ping = 0
|
||||
if nm.player_stats.has(1): host_ping = nm.player_stats[1].get("ping", 0)
|
||||
|
||||
for pid in nm.connected_players:
|
||||
var p_ping = 0
|
||||
if nm.player_stats.has(pid): p_ping = nm.player_stats[pid].get("ping", 0)
|
||||
|
||||
if pid == 1:
|
||||
_host_lobby_players_list.add_item(host_name + " (Host)")
|
||||
_host_lobby_players_list.add_item("%s (Host) - %sms" % [host_name, host_ping])
|
||||
else:
|
||||
_host_lobby_players_list.add_item("Player " + str(pid))
|
||||
var p_name = "Player " + str(pid)
|
||||
if nm.player_stats.has(pid): p_name = nm.player_stats[pid].get("username", p_name)
|
||||
_host_lobby_players_list.add_item("%s - %sms" % [p_name, p_ping])
|
||||
|
||||
func _on_loadouts_pressed() -> void:
|
||||
if has_node("/root/PauseMenu"):
|
||||
|
||||
+207
@@ -0,0 +1,207 @@
|
||||
extends CanvasLayer
|
||||
|
||||
var _nm: Node
|
||||
|
||||
# Top HUD
|
||||
var _time_label: Label
|
||||
var _local_kills_label: Label
|
||||
var _leader_label: Label
|
||||
|
||||
# Killfeed
|
||||
var _killfeed_vbox: VBoxContainer
|
||||
|
||||
# Scoreboard
|
||||
var _scoreboard_panel: PanelContainer
|
||||
var _scoreboard_grid: GridContainer
|
||||
|
||||
func _ready() -> void:
|
||||
_nm = get_node_or_null("/root/NetworkManager")
|
||||
|
||||
# Top HUD
|
||||
var top_hbox = HBoxContainer.new()
|
||||
top_hbox.set_anchors_preset(Control.PRESET_TOP_WIDE)
|
||||
top_hbox.alignment = BoxContainer.ALIGNMENT_CENTER
|
||||
top_hbox.add_theme_constant_override("separation", 50)
|
||||
var margin = MarginContainer.new()
|
||||
margin.add_theme_constant_override("margin_top", 20)
|
||||
margin.set_anchors_preset(Control.PRESET_TOP_WIDE)
|
||||
margin.add_child(top_hbox)
|
||||
add_child(margin)
|
||||
|
||||
_time_label = Label.new()
|
||||
_time_label.add_theme_font_size_override("font_size", 48)
|
||||
_time_label.add_theme_color_override("font_outline_color", Color.BLACK)
|
||||
_time_label.add_theme_constant_override("outline_size", 8)
|
||||
top_hbox.add_child(_time_label)
|
||||
|
||||
_local_kills_label = Label.new()
|
||||
_local_kills_label.text = "0 Kills"
|
||||
_local_kills_label.add_theme_font_size_override("font_size", 64)
|
||||
_local_kills_label.add_theme_color_override("font_color", Color(1, 0.8, 0.2))
|
||||
_local_kills_label.add_theme_color_override("font_outline_color", Color.BLACK)
|
||||
_local_kills_label.add_theme_constant_override("outline_size", 12)
|
||||
top_hbox.add_child(_local_kills_label)
|
||||
|
||||
_leader_label = Label.new()
|
||||
_leader_label.text = "Leader: None"
|
||||
_leader_label.add_theme_font_size_override("font_size", 32)
|
||||
_leader_label.add_theme_color_override("font_outline_color", Color.BLACK)
|
||||
_leader_label.add_theme_constant_override("outline_size", 8)
|
||||
top_hbox.add_child(_leader_label)
|
||||
|
||||
# Killfeed
|
||||
var kf_margin = MarginContainer.new()
|
||||
kf_margin.set_anchors_preset(Control.PRESET_TOP_RIGHT)
|
||||
kf_margin.add_theme_constant_override("margin_top", 20)
|
||||
kf_margin.add_theme_constant_override("margin_right", 20)
|
||||
add_child(kf_margin)
|
||||
|
||||
_killfeed_vbox = VBoxContainer.new()
|
||||
_killfeed_vbox.alignment = BoxContainer.ALIGNMENT_END
|
||||
kf_margin.add_child(_killfeed_vbox)
|
||||
|
||||
# Scoreboard Overlay
|
||||
var center_container = CenterContainer.new()
|
||||
center_container.set_anchors_preset(Control.PRESET_FULL_RECT)
|
||||
add_child(center_container)
|
||||
|
||||
_scoreboard_panel = PanelContainer.new()
|
||||
_scoreboard_panel.custom_minimum_size = Vector2(800, 600)
|
||||
var sb_style = StyleBoxFlat.new()
|
||||
sb_style.bg_color = Color(0, 0, 0, 0.8)
|
||||
_scoreboard_panel.add_theme_stylebox_override("panel", sb_style)
|
||||
_scoreboard_panel.hide()
|
||||
center_container.add_child(_scoreboard_panel)
|
||||
|
||||
var sb_vbox = VBoxContainer.new()
|
||||
var sb_margin = MarginContainer.new()
|
||||
sb_margin.add_theme_constant_override("margin_left", 20)
|
||||
sb_margin.add_theme_constant_override("margin_top", 20)
|
||||
sb_margin.add_theme_constant_override("margin_right", 20)
|
||||
sb_margin.add_theme_constant_override("margin_bottom", 20)
|
||||
sb_margin.add_child(sb_vbox)
|
||||
_scoreboard_panel.add_child(sb_margin)
|
||||
|
||||
var sb_title = Label.new()
|
||||
sb_title.text = "Scoreboard"
|
||||
sb_title.add_theme_font_size_override("font_size", 48)
|
||||
sb_title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
sb_vbox.add_child(sb_title)
|
||||
|
||||
_scoreboard_grid = GridContainer.new()
|
||||
_scoreboard_grid.columns = 5
|
||||
_scoreboard_grid.add_theme_constant_override("h_separation", 50)
|
||||
_scoreboard_grid.add_theme_constant_override("v_separation", 10)
|
||||
sb_vbox.add_child(_scoreboard_grid)
|
||||
|
||||
_populate_scoreboard_headers()
|
||||
|
||||
# Signals
|
||||
if _nm:
|
||||
_nm.stats_updated.connect(_update_hud)
|
||||
_nm.killfeed_event.connect(_on_killfeed_event)
|
||||
_nm.match_state_updated.connect(_update_timer)
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
if Input.is_action_just_pressed("scoreboard"):
|
||||
_scoreboard_panel.show()
|
||||
_update_hud()
|
||||
elif Input.is_action_just_released("scoreboard"):
|
||||
_scoreboard_panel.hide()
|
||||
|
||||
if _nm and _nm.match_active:
|
||||
_update_timer()
|
||||
|
||||
func _update_timer() -> void:
|
||||
if not _nm: return
|
||||
var t = int(_nm.match_time_remaining)
|
||||
var m = int(t / 60.0)
|
||||
var s = t % 60
|
||||
_time_label.text = "%02d:%02d" % [m, s]
|
||||
|
||||
func _populate_scoreboard_headers() -> void:
|
||||
for child in _scoreboard_grid.get_children():
|
||||
child.queue_free()
|
||||
|
||||
var headers = ["Player", "Kills", "Deaths", "Assists", "Ping"]
|
||||
for h in headers:
|
||||
var l = Label.new()
|
||||
l.text = h
|
||||
l.add_theme_font_size_override("font_size", 24)
|
||||
l.add_theme_color_override("font_color", Color(0.7, 0.7, 0.7))
|
||||
_scoreboard_grid.add_child(l)
|
||||
|
||||
func _update_hud() -> void:
|
||||
if not _nm: return
|
||||
|
||||
var my_id = multiplayer.get_unique_id()
|
||||
|
||||
var leader_name = "None"
|
||||
var max_kills = -1
|
||||
|
||||
var stats = _nm.player_stats
|
||||
|
||||
# Sort players by kills for scoreboard
|
||||
var players = stats.keys()
|
||||
players.sort_custom(func(a, b): return stats[a].get("kills", 0) > stats[b].get("kills", 0))
|
||||
|
||||
_populate_scoreboard_headers()
|
||||
|
||||
for pid in players:
|
||||
var p_data = stats[pid]
|
||||
var p_kills = p_data.get("kills", 0)
|
||||
|
||||
# Find leader
|
||||
if p_kills > max_kills:
|
||||
max_kills = p_kills
|
||||
leader_name = p_data.get("username", "Player " + str(pid))
|
||||
|
||||
# Update local kills
|
||||
if pid == my_id:
|
||||
_local_kills_label.text = str(p_kills) + " Kills"
|
||||
|
||||
# Build Scoreboard Row
|
||||
var c_name = Label.new()
|
||||
c_name.text = p_data.get("username", "Player")
|
||||
c_name.add_theme_font_size_override("font_size", 24)
|
||||
_scoreboard_grid.add_child(c_name)
|
||||
|
||||
var c_k = Label.new()
|
||||
c_k.text = str(p_kills)
|
||||
c_k.add_theme_font_size_override("font_size", 24)
|
||||
_scoreboard_grid.add_child(c_k)
|
||||
|
||||
var c_d = Label.new()
|
||||
c_d.text = str(p_data.get("deaths", 0))
|
||||
c_d.add_theme_font_size_override("font_size", 24)
|
||||
_scoreboard_grid.add_child(c_d)
|
||||
|
||||
var c_a = Label.new()
|
||||
c_a.text = str(p_data.get("assists", 0))
|
||||
c_a.add_theme_font_size_override("font_size", 24)
|
||||
_scoreboard_grid.add_child(c_a)
|
||||
|
||||
var c_p = Label.new()
|
||||
c_p.text = str(p_data.get("ping", 0)) + "ms"
|
||||
c_p.add_theme_font_size_override("font_size", 24)
|
||||
_scoreboard_grid.add_child(c_p)
|
||||
|
||||
_leader_label.text = "Leader: %s (%s Kills)" % [leader_name, max_kills]
|
||||
|
||||
func _on_killfeed_event(victim: String, killer: String, weapon: String) -> void:
|
||||
var l = Label.new()
|
||||
if killer == "":
|
||||
l.text = "%s died." % victim
|
||||
else:
|
||||
l.text = "%s [%s] %s" % [killer, weapon, victim]
|
||||
|
||||
l.add_theme_font_size_override("font_size", 20)
|
||||
l.add_theme_color_override("font_outline_color", Color.BLACK)
|
||||
l.add_theme_constant_override("outline_size", 4)
|
||||
_killfeed_vbox.add_child(l)
|
||||
|
||||
# Fade out and queue_free after 5 seconds
|
||||
var t = get_tree().create_tween()
|
||||
t.tween_interval(4.0)
|
||||
t.tween_property(l, "modulate:a", 0.0, 1.0)
|
||||
t.tween_callback(l.queue_free)
|
||||
@@ -0,0 +1 @@
|
||||
uid://dymuoha2tdj63
|
||||
@@ -0,0 +1,6 @@
|
||||
[gd_scene format=3 uid="uid://c54h8k8u8p7q6"]
|
||||
|
||||
[ext_resource type="Script" path="res://ui/match_hud.gd" id="1_match"]
|
||||
|
||||
[node name="MatchHUD" type="CanvasLayer"]
|
||||
script = ExtResource("1_match")
|
||||
Reference in New Issue
Block a user