Feat/10 adding multiplayer fundamentals #14
@@ -71,6 +71,7 @@ func _create_ui() -> void:
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_ui_overlay = ColorRect.new()
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_ui_overlay = ColorRect.new()
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_ui_overlay.set_anchors_preset(Control.PRESET_FULL_RECT)
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_ui_overlay.set_anchors_preset(Control.PRESET_FULL_RECT)
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_ui_overlay.color = Color(1.0, 0.0, 0.0, 0.0)
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_ui_overlay.color = Color(1.0, 0.0, 0.0, 0.0)
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_ui_overlay.mouse_filter = Control.MOUSE_FILTER_IGNORE
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_ui_layer.add_child(_ui_overlay)
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_ui_layer.add_child(_ui_overlay)
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_ui_label = Label.new()
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_ui_label = Label.new()
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@@ -521,11 +521,15 @@ func _setup_hud() -> void:
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d_title.add_theme_color_override("font_color", Color(1.0, 0.2, 0.2))
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d_title.add_theme_color_override("font_color", Color(1.0, 0.2, 0.2))
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d_vbox.add_child(d_title)
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d_vbox.add_child(d_title)
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var respawn_btn = Button.new()
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var respawn_label = Label.new()
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respawn_btn.text = "REBOOT"
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respawn_label.text = "PRESS ANY KEY TO REBOOT"
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respawn_btn.add_theme_font_size_override("font_size", 24)
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respawn_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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respawn_btn.pressed.connect(_on_respawn_pressed)
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respawn_label.add_theme_font_size_override("font_size", 24)
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d_vbox.add_child(respawn_btn)
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d_vbox.add_child(respawn_label)
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var tw = create_tween().set_loops()
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tw.tween_property(respawn_label, "modulate:a", 0.2, 0.8)
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tw.tween_property(respawn_label, "modulate:a", 1.0, 0.8)
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_damage_layer.add_child(death_screen)
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_damage_layer.add_child(death_screen)
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@@ -566,6 +570,7 @@ func die(impulse: Vector3 = Vector3.ZERO) -> void:
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var wman = camera.get_node_or_null("WeaponManager")
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var wman = camera.get_node_or_null("WeaponManager")
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if wman:
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if wman:
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wman.visible = false
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wman.visible = false
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wman.process_mode = Node.PROCESS_MODE_DISABLED
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var cam_trans = camera.global_transform
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var cam_trans = camera.global_transform
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camera.get_parent().remove_child(camera)
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camera.get_parent().remove_child(camera)
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@@ -619,7 +624,13 @@ func die(impulse: Vector3 = Vector3.ZERO) -> void:
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# Show death screen
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# Show death screen
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death_screen.visible = true
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death_screen.visible = true
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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set_process_input(true)
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func _input(event: InputEvent) -> void:
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if is_dead and death_screen and death_screen.visible:
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if event is InputEventKey or event is InputEventMouseButton or event is InputEventJoypadButton:
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if event.is_pressed() and not event.is_echo():
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_on_respawn_pressed()
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func _on_respawn_pressed() -> void:
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func _on_respawn_pressed() -> void:
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# Reload scene
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# Reload scene
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