Feat/14 movement overhaul #20

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Dotts merged 86 commits from feat/14-movement-overhaul into main 2026-07-17 10:44:23 -07:00
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@@ -91,7 +91,7 @@ func _physics_process(delta: float) -> void:
var current_h_speed = Vector2(velocity.x, velocity.z).length() var current_h_speed = Vector2(velocity.x, velocity.z).length()
visual_node.update_state("ground", current_h_speed) visual_node.update_state("ground", current_h_speed)
func take_damage(amount: float, hit_position: Vector3, source: Node = null, impulse: Vector3 = Vector3.ZERO) -> void: func take_damage(amount: float, hit_position: Vector3, source: Node = null, _impulse: Vector3 = Vector3.ZERO) -> void:
if is_dead: if is_dead:
return return