Feat/14 movement overhaul #20
@@ -527,11 +527,6 @@ func _process(delta: float) -> void:
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_anim_time = min(_anim_time, length)
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# Apply procedural animation to skeleton
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_apply_procedural_animation(data, _anim_time)
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# Debug: log once per second
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_anim_debug_timer += delta
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if _anim_debug_timer > 1.0:
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_anim_debug_timer = 0.0
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print("SkinnedPlayerModel: procedural '%s' t=%.2f" % [_current_anim_name, _anim_time])
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else:
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# For non-procedural anims (Death, Crouch from GLB), use AP
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if animation_player:
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