Feat/14 movement overhaul #20
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Before Width: | Height: | Size: 1.0 MiB |
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Before Width: | Height: | Size: 767 KiB |
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Before Width: | Height: | Size: 357 KiB |
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Before Width: | Height: | Size: 572 KiB |
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Before Width: | Height: | Size: 978 KiB |
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Before Width: | Height: | Size: 1.5 MiB |
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Before Width: | Height: | Size: 1.4 MiB |
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Before Width: | Height: | Size: 1.0 MiB |
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Before Width: | Height: | Size: 767 KiB |
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Before Width: | Height: | Size: 357 KiB |
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Before Width: | Height: | Size: 572 KiB |
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Before Width: | Height: | Size: 978 KiB |
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Before Width: | Height: | Size: 1.5 MiB |
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Before Width: | Height: | Size: 1.4 MiB |
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Before Width: | Height: | Size: 1.0 MiB |
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Before Width: | Height: | Size: 767 KiB |
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Before Width: | Height: | Size: 357 KiB |
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Before Width: | Height: | Size: 572 KiB |
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Before Width: | Height: | Size: 978 KiB |
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Before Width: | Height: | Size: 1.5 MiB |
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Before Width: | Height: | Size: 1.4 MiB |
@@ -4,14 +4,7 @@
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"id": "miku",
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"name": "Miku",
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"description": "Hatsune Miku \u2014 Virtual Idol",
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"model": "res://assets/characters/skins/miku_proper_anim.glb",
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"unlocked": true
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},
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{
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"id": "miku_test",
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"name": "Miku Test",
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"description": "",
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"model": "res://assets/characters/skins/miku_test.glb",
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"model": "res://assets/characters/skins/miku.glb",
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"unlocked": true
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}
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]
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@@ -1,33 +0,0 @@
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@tool
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extends EditorScript
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func _run():
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var source = "res://assets/characters/skins/miku_rigged_final.glb"
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var dest = "res://assets/characters/skins/miku_rigged_imported.tscn"
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print("Loading %s..." % source)
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var glb = load(source)
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if not glb:
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print("ERROR: Failed to load GLB")
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return
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print("Instantiating...")
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var scene = glb.instantiate()
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if not scene:
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print("ERROR: Failed to instantiate")
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return
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print("Scene: %s" % scene.name)
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print("Children:")
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for child in scene.get_children():
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print(" %s (%s)" % [child.name, child.get_class()])
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if child is Skeleton3D:
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print(" Bones: %d" % child.get_bone_count())
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if child is AnimationPlayer:
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print(" Animations: %s" % child.get_animation_list())
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# Save as scene
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var packed = PackedScene.new()
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packed.pack(scene)
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ResourceSaver.save(packed, dest)
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print("Saved to %s" % dest)
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@@ -1 +0,0 @@
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uid://cr1w53xtjptct
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@@ -1,37 +0,0 @@
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@tool
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extends EditorScript
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func _run():
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var source = "res://assets/characters/skins/miku_rigged_final.glb"
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var dest = "res://assets/characters/skins/miku_rigged.tscn"
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print("Loading %s..." % source)
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var glb = load(source)
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if not glb:
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print("ERROR: Failed to load GLB")
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return
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print("Instantiating...")
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var scene = glb.instantiate()
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if not scene:
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print("ERROR: Failed to instantiate")
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return
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print("Scene: %s" % scene.name)
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print("Children:")
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for child in scene.get_children():
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print(" %s (%s)" % [child.name, child.get_class()])
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if child is Skeleton3D:
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print(" Bones: %d" % child.get_bone_count())
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for i in range(child.get_bone_count()):
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var bone_name = child.get_bone_name(i)
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var rest = child.get_bone_global_rest(i)
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print(" %s: pos=%s" % [bone_name, rest.origin])
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if child is AnimationPlayer:
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print(" Animations: %s" % child.get_animation_list())
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# Save as scene
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var packed = PackedScene.new()
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packed.pack(scene)
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ResourceSaver.save(packed, dest)
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print("Saved to %s" % dest)
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@@ -1 +0,0 @@
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uid://bdes0ywhauamj
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