Feat/14 movement overhaul #20

Merged
Dotts merged 86 commits from feat/14-movement-overhaul into main 2026-07-17 10:44:23 -07:00
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@@ -133,12 +133,7 @@ func load_model(path: String) -> void:
animation_player.play(anim_list[0]) animation_player.play(anim_list[0])
print("SkinnedPlayerModel: playing '%s'" % anim_list[0]) print("SkinnedPlayerModel: playing '%s'" % anim_list[0])
# Ensure fallback animations exist for states the movement system needs
_ensure_locomotion_animations(animation_player) _ensure_locomotion_animations(animation_player)
# Force initial skin update so the first rendered frame shows the
# correct animated pose instead of T-pose.
_update_skin()
else: else:
print("SkinnedPlayerModel: WARNING - no AnimationPlayer found") print("SkinnedPlayerModel: WARNING - no AnimationPlayer found")