Feat/14 movement overhaul #20

Merged
Dotts merged 86 commits from feat/14-movement-overhaul into main 2026-07-17 10:44:23 -07:00
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@@ -461,6 +461,7 @@ func _warn_missing(anim_name: String) -> void:
func _process(delta: float) -> void: func _process(delta: float) -> void:
if not skeleton: if not skeleton:
print("SkinnedPlayerModel: _process - no skeleton!")
return return
# Get movement state from parent PlayerMovementController # Get movement state from parent PlayerMovementController
@@ -536,6 +537,7 @@ func _process(delta: float) -> void:
_anim_time = min(_anim_time, length) _anim_time = min(_anim_time, length)
# Apply procedural animation to skeleton # Apply procedural animation to skeleton
_apply_procedural_animation(data, _anim_time) _apply_procedural_animation(data, _anim_time)
print("SkinnedPlayerModel: applied '%s' t=%.2f" % [_current_anim_name, _anim_time])
else: else:
# For non-procedural anims (Death, Crouch from GLB), use AP # For non-procedural anims (Death, Crouch from GLB), use AP
if animation_player: if animation_player: