Feat/14 movement overhaul #20
@@ -467,9 +467,11 @@ func _process(delta: float) -> void:
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# Get movement state from parent PlayerMovementController
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# Get movement state from parent PlayerMovementController
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var parent = get_parent()
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var parent = get_parent()
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if not parent:
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if not parent:
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print("SkinnedPlayerModel: _process - no parent!")
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return
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return
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var sm = parent.get_node_or_null("MovementStateMachine")
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var sm = parent.get_node_or_null("MovementStateMachine")
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if not sm:
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if not sm:
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print("SkinnedPlayerModel: _process - no MovementStateMachine!")
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return
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return
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var state = sm.current_state
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var state = sm.current_state
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