Feat/1 movement foundation #5
@@ -94,7 +94,7 @@ func _build_lighting() -> void:
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func _build_player() -> void:
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var player := CharacterBody3D.new()
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player.name = "Player"
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player.position = Vector3(0, 1.5, 8)
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player.position = Vector3(0, 1.4, 8)
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add_child(player)
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var shape := CollisionShape3D.new()
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shape.shape = CapsuleShape3D.new()
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