Feat/5 adding settings fundamentals and ui improvements #9

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Dotts merged 9 commits from feat/5-adding-settings-fundamentals-and-ui-improvements into main 2026-06-05 23:03:52 -07:00
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@@ -185,10 +185,10 @@ func spawn_damage_number(amount: float, hit_pos: Vector3) -> void:
var label = load("res://ui/floating_damage_text.gd").new() var label = load("res://ui/floating_damage_text.gd").new()
label.text = str(round(amount)) label.text = str(round(amount))
label.add_theme_font_size_override("font_size", 32) label.add_theme_font_size_override("font_size", 24)
label.add_theme_color_override("font_color", Color(1.0, 0.6, 0.1)) label.add_theme_color_override("font_color", Color(1.0, 0.6, 0.1))
label.add_theme_color_override("font_outline_color", Color(0, 0, 0, 0.8)) label.add_theme_color_override("font_outline_color", Color(0, 0, 0, 0.8))
label.add_theme_constant_override("outline_size", 6) label.add_theme_constant_override("outline_size", 4)
# Small random offset in 3D space so multiple pellets don't perfectly overlap # Small random offset in 3D space so multiple pellets don't perfectly overlap
var offset = Vector3(randf_range(-0.4, 0.4), randf_range(-0.4, 0.4), randf_range(-0.4, 0.4)) var offset = Vector3(randf_range(-0.4, 0.4), randf_range(-0.4, 0.4), randf_range(-0.4, 0.4))