extends CanvasLayer var _nm: Node # Top HUD var _time_label: Label var _local_kills_label: Label var _leader_label: Label # Killfeed var _killfeed_vbox: VBoxContainer # Scoreboard var _scoreboard_panel: PanelContainer var _scoreboard_grid: GridContainer func _ready() -> void: _nm = get_node_or_null("/root/NetworkManager") # Ensure the comic theme is active even when a level is loaded directly # (tests, debug runs) without passing through the main menu. UITheme.apply_global(get_tree()) # Top HUD var top_hbox = HBoxContainer.new() top_hbox.set_anchors_preset(Control.PRESET_TOP_WIDE) top_hbox.alignment = BoxContainer.ALIGNMENT_CENTER top_hbox.add_theme_constant_override("separation", 50) var margin = MarginContainer.new() margin.add_theme_constant_override("margin_top", 20) margin.set_anchors_preset(Control.PRESET_TOP_WIDE) margin.add_child(top_hbox) add_child(margin) _time_label = Label.new() _time_label.add_theme_font_size_override("font_size", 48) _time_label.add_theme_color_override("font_outline_color", UITheme.INK) _time_label.add_theme_constant_override("outline_size", 8) top_hbox.add_child(_time_label) _local_kills_label = Label.new() _local_kills_label.text = "0 Kills" _local_kills_label.add_theme_font_size_override("font_size", 64) _local_kills_label.add_theme_color_override("font_color", UITheme.PAPAYA) _local_kills_label.add_theme_color_override("font_outline_color", UITheme.INK) _local_kills_label.add_theme_constant_override("outline_size", 12) top_hbox.add_child(_local_kills_label) _leader_label = Label.new() _leader_label.text = "Leader: None" _leader_label.add_theme_font_size_override("font_size", 32) _leader_label.add_theme_color_override("font_outline_color", UITheme.INK) _leader_label.add_theme_constant_override("outline_size", 8) top_hbox.add_child(_leader_label) # Killfeed var kf_margin = MarginContainer.new() kf_margin.set_anchors_and_offsets_preset(Control.PRESET_TOP_RIGHT) kf_margin.grow_horizontal = Control.GROW_DIRECTION_BEGIN kf_margin.add_theme_constant_override("margin_top", 20) kf_margin.add_theme_constant_override("margin_right", 20) add_child(kf_margin) _killfeed_vbox = VBoxContainer.new() _killfeed_vbox.alignment = BoxContainer.ALIGNMENT_END kf_margin.add_child(_killfeed_vbox) # Scoreboard Overlay var center_container = CenterContainer.new() center_container.set_anchors_preset(Control.PRESET_FULL_RECT) add_child(center_container) _scoreboard_panel = PanelContainer.new() _scoreboard_panel.custom_minimum_size = Vector2(800, 600) # Styled by the shared UITheme PanelContainer stylebox (ink-border card) _scoreboard_panel.hide() center_container.add_child(_scoreboard_panel) var sb_vbox = VBoxContainer.new() var sb_margin = MarginContainer.new() sb_margin.add_theme_constant_override("margin_left", 20) sb_margin.add_theme_constant_override("margin_top", 20) sb_margin.add_theme_constant_override("margin_right", 20) sb_margin.add_theme_constant_override("margin_bottom", 20) sb_margin.add_child(sb_vbox) _scoreboard_panel.add_child(sb_margin) var sb_title = Label.new() sb_title.text = "Scoreboard" sb_title.add_theme_font_size_override("font_size", 48) sb_title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER sb_vbox.add_child(sb_title) _scoreboard_grid = GridContainer.new() _scoreboard_grid.columns = 5 _scoreboard_grid.add_theme_constant_override("h_separation", 50) _scoreboard_grid.add_theme_constant_override("v_separation", 10) sb_vbox.add_child(_scoreboard_grid) _populate_scoreboard_headers() # Signals if _nm: _nm.stats_updated.connect(_update_hud) _nm.killfeed_event.connect(_on_killfeed_event) _nm.match_state_updated.connect(_update_timer) _update_hud() func _process(_delta: float) -> void: if Input.is_action_just_pressed("scoreboard"): _scoreboard_panel.show() _update_hud() elif Input.is_action_just_released("scoreboard"): _scoreboard_panel.hide() if _nm and _nm.match_active: _update_timer() func _update_timer() -> void: if not _nm: return var t = int(_nm.match_time_remaining) var m = int(t / 60.0) var s = t % 60 _time_label.text = "%02d:%02d" % [m, s] func _populate_scoreboard_headers() -> void: for child in _scoreboard_grid.get_children(): child.queue_free() var headers = ["Player", "Kills", "Deaths", "Assists", "Ping"] for h in headers: var l = Label.new() l.text = h l.add_theme_font_size_override("font_size", 24) l.add_theme_color_override("font_color", UITheme.PAPER_DIM) _scoreboard_grid.add_child(l) func _update_hud() -> void: if not _nm: return var my_id = multiplayer.get_unique_id() var leader_name = "None" var max_kills = -1 var stats = _nm.player_stats # Sort players by kills for scoreboard var players = stats.keys() players.sort_custom(func(a, b): return stats[a].get("kills", 0) > stats[b].get("kills", 0)) _populate_scoreboard_headers() for pid in players: var p_data = stats[pid] var p_kills = p_data.get("kills", 0) # Find leader if p_kills > max_kills: max_kills = p_kills leader_name = p_data.get("username", "Player " + str(pid)) # Update local kills if pid == my_id: _local_kills_label.text = str(p_kills) + " Kills" # Build Scoreboard Row var c_name = Label.new() c_name.text = p_data.get("username", "Player") c_name.add_theme_font_size_override("font_size", 24) c_name.add_theme_color_override("font_color", Color(p_data.get("color", "cccccc"))) _scoreboard_grid.add_child(c_name) var c_k = Label.new() c_k.text = str(p_kills) c_k.add_theme_font_size_override("font_size", 24) _scoreboard_grid.add_child(c_k) var c_d = Label.new() c_d.text = str(p_data.get("deaths", 0)) c_d.add_theme_font_size_override("font_size", 24) _scoreboard_grid.add_child(c_d) var c_a = Label.new() c_a.text = str(p_data.get("assists", 0)) c_a.add_theme_font_size_override("font_size", 24) _scoreboard_grid.add_child(c_a) var c_p = Label.new() c_p.text = str(p_data.get("ping", 0)) + "ms" c_p.add_theme_font_size_override("font_size", 24) _scoreboard_grid.add_child(c_p) _leader_label.text = "Leader: %s (%s Kills)" % [leader_name, max_kills] func _on_killfeed_event(victim: String, killer: String, weapon: String, v_color: String = "cccccc", k_color: String = "cccccc") -> void: var l = RichTextLabel.new() l.bbcode_enabled = true l.fit_content = true l.autowrap_mode = TextServer.AUTOWRAP_OFF if killer == "": l.text = "[color=#%s]%s[/color] died." % [v_color, victim] else: l.text = "[color=#%s]%s[/color] [%s] [color=#%s]%s[/color]" % [k_color, killer, weapon, v_color, victim] l.add_theme_font_size_override("normal_font_size", 20) l.add_theme_color_override("font_outline_color", UITheme.INK) l.add_theme_constant_override("outline_size", 4) _killfeed_vbox.add_child(l) # Fade out and queue_free after 5 seconds var t = get_tree().create_tween() t.tween_interval(4.0) t.tween_property(l, "modulate:a", 0.0, 1.0) t.tween_callback(l.queue_free)