extends Node class_name MovementRunner ## Run: godot --headless --path . --script movement/tests/test_fsm_runner.gd ## This file exists only as the runnable verifier entrypoint documented by the skill. func _ready() -> void: var script_path := "res://movement/tests/test_fsm_runner.gd" var runner = load(script_path).new() if runner and runner.has_method("run_all"): runner.run_all() get_tree().quit(0)