; Papaya-Shooter Input Map ; Copy these into Project Settings > Input Map manually or load at runtime. [jump] type=physical deadzone=0.0 events/0=Key(Space) [sprint] type=physical deadzone=0.0 events/0=Key(Shift) [crouch] type=physical deadzone=0.0 events/0=Key(Control) [dash] type=physical deadzone=0.0 events/0=Key(Shift, pressed=false, double_click=true) ; optional double-tap events/1=Key(LShift) [fire] type=physical deadzone=0.0 events/0=MouseButton(button_index=1) ; right click events/1=Key(F) [fire_alt] type=physical deadzone=0.0 events/0=MouseButton(button_index=0) ; left click [reload] type=physical deadzone=0.0 events/0=Key(R) [weapon_1] type=physical deadzone=0.0 events/0=Key(1) [weapon_2] type=physical deadzone=0.0 events/0=Key(2) [weapon_3] type=physical deadzone=0.0 events/0=Key(3) [weapon_4] type=physical deadzone=0.0 events/0=Key(4) [weapon_next] type=physical deadzone=0.0 events/0=MouseWheel(direction=1) [weapon_prev] type=physical deadzone=0.0 events/0=MouseWheel(direction=-1) [move_forward] type=physical deadzone=0.0 events/0=Key(W) [move_back] type=physical deadzone=0.0 events/0=Key(S) [move_left] type=physical deadzone=0.0 events/0=Key(A) [move_right] type=physical deadzone=0.0 events/0=Key(D) [look_x] type=axis deadzone=0.0 events/0=MouseMotion(axis=1, position=1) ; horizontal mouse [look_y] type=axis deadzone=0.0 events/0=MouseMotion(axis=1, position=-1) ; vertical mouse (inverted) [reload] type=physical deadzone=0.0 events/0=Key(R) [interact] type=physical deadzone=0.0 events/0=Key(E) [jump] type=physical deadzone=0.0 events/0=Key(Space)