extends SceneTree var _failures: Array[String] = [] func _initialize() -> void: call_deferred("_run") func _expect(condition: bool, message: String) -> void: if not condition: _failures.append(message) func _run() -> void: var host := Node3D.new() root.add_child(host) var jets := PlayerJetVFX.new() host.add_child(jets) await process_frame _expect(jets.get_flame_count() == 4, "jet rig must contain exactly four flames") jets.burst_double_jump() jets._process(0.016) var up_exhaust := jets.get_exhaust_direction() _expect(up_exhaust.y < -0.95, "double-jump exhaust must point mostly down") _expect(up_exhaust.z > 0.0, "double-jump exhaust needs a slight rear cant") _expect(jets.visible, "double-jump burst must reveal the flames") jets.set_dash(true, Vector2(0.0, 1.0)) jets._process(0.016) var dash_exhaust := jets.get_exhaust_direction() _expect(dash_exhaust.z > 0.90, "forward dash exhaust must point backward") _expect(dash_exhaust.y < 0.0, "dash exhaust keeps a slight downward cant") if _failures.is_empty(): print("JET_POSE_TEST PASS: four flames and directional thrust") quit(0) else: for failure in _failures: push_error("JET_POSE_TEST FAIL: " + failure) quit(1)