extends SceneTree func _init(): var nm = load("res://globals/network_manager.gd").new() nm.name = "NetworkManager" root.add_child(nm) var hud = load("res://ui/match_hud.gd").new() hud.name = "MatchHUD" root.add_child(hud) # Mock network manager state nm.match_active = true nm._init_player_stats(1, "LocalTester") # Try to call register_kill nm.register_kill.rpc(-1, 1, "Rifle", "Target Dummy") # Process one frame call_deferred("quit")