Files
Papay-Shooter/test_rpc.gd

21 lines
459 B
GDScript

extends SceneTree
func _init():
var nm = load("res://globals/network_manager.gd").new()
nm.name = "NetworkManager"
root.add_child(nm)
var hud = load("res://ui/match_hud.gd").new()
hud.name = "MatchHUD"
root.add_child(hud)
# Mock network manager state
nm.match_active = true
nm._init_player_stats(1, "LocalTester")
# Try to call register_kill
nm.register_kill.rpc(-1, 1, "Rifle", "Target Dummy")
# Process one frame
call_deferred("quit")