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Dotts/Papay-Shooter
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Code Issues 2 Pull Requests Actions Packages Projects Releases Wiki Activity
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552338112e7e66d1a2d1421d382f008e5d71fcb5
Papay-Shooter/movement
T
History
Hermes 2537ad19c0 fix: queue_free() returns void - split into remove_child + queue_free
2026-06-25 23:25:31 -04:00
..
states
fix: Godot 4.2.1 compat and map builder fixes
2026-06-21 01:24:42 -04:00
tests
fix: queue_free() returns void - split into remove_child + queue_free
2026-06-25 23:25:31 -04:00
movement_params.gd
feat: implement player movement controller with grounded state, stair stepping, and wall interaction mechanics
2026-06-10 22:11:00 -04:00
movement_params.gd.uid
feat: initialize movement system UID files, update import settings, and set main scene in project configuration
2026-06-03 19:57:51 -04:00
movement_state_machine.gd
fix: Godot 4.2.1 compat and map builder fixes
2026-06-21 01:24:42 -04:00
movement_state_machine.gd.uid
feat: initialize movement system UID files, update import settings, and set main scene in project configuration
2026-06-03 19:57:51 -04:00
player_movement_controller.gd
feat: add rigged+animated Miku player model with auto-rig pipeline
2026-06-23 00:19:52 -04:00
player_movement_controller.gd.uid
feat: initialize movement system UID files, update import settings, and set main scene in project configuration
2026-06-03 19:57:51 -04:00
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