Files
Papay-Shooter/characters
Hermes 73831cb418 fix: force bone pose update for GLTF runtime skin deformation
GLTF runtime loaded models may not trigger automatic MeshInstance
vertex deformation when the AnimationPlayer updates bone poses.
Added throttled _update_skin() that re-applies current bone poses
to trigger NOTIFICATION_UPDATE_SKELETON, ensuring the renderer
sees the updated vertex positions.
2026-06-25 00:26:34 -04:00
..