- Generated rigged Miku model in Blender (79 mesh parts, 17 bones) - Bone names match Godot Humanoid skeleton (Hips, Spine, Chest, Head, etc.) - Includes idle animation (breath bounce) - Fixed GLB export for Blender 5.0 API compatibility - Updated HumanoidModel.apply_skin() with orientation fix - Player 1 spawns with Miku rigged model, others get default blue - Preview renders in docs/characters/skins/ Pipeline established: - Blender headless -> Python script -> GLB export -> Godot import - Skin system: PlayerSkin resource + SkinManager - apply_skin() handles both GLB model and procedural color tint
155 KiB
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155 KiB
512x512px