Logo
Explore Help
Sign In
Dotts/Papay-Shooter
Watch 1
Star 0
Fork 0
Code Issues 2 Pull Requests Actions Packages Projects Releases Wiki Activity
Files
89ddac072b683419e3300db92a2856c4e7e1e301
Papay-Shooter/characters
T
History
Hermes 89ddac072b fix: resolve parse errors in skinned_player_model and level_runtime
- Remove duplicate is_local variable in level_runtime.gd line 224
- Remove orphaned animation code from old load_model in skinned_player_model.gd
- Both files now compile cleanly
2026-06-23 11:02:22 -04:00
..
player
feat: implement player movement controller with grounded state, stair stepping, and wall interaction mechanics
2026-06-10 22:11:00 -04:00
glb_loader.gd
fix: use GLTFDocument to load GLB at runtime (no .import needed)
2026-06-23 01:15:37 -04:00
humanoid_model.gd
fix: rename param to 'on' to avoid shadowing Node3D.show()/is_visible()
2026-06-22 21:56:21 -04:00
humanoid_model.gd.uid
feat: humanoid player model without animations
2026-06-05 13:37:43 -04:00
player_skin.gd
feat(skin): add skin system + Miku character skin
2026-06-22 13:53:17 -04:00
procedural_ragdoll.gd
fix: a lot of network sync fixes
2026-06-06 20:45:10 -04:00
procedural_ragdoll.gd.uid
feat: added ragdoll, health, death, and adjusted mortar
2026-06-06 00:01:27 -04:00
skin_manager.gd
feat: add rigged+animated Miku player model with auto-rig pipeline
2026-06-23 00:19:52 -04:00
skinned_player_model.gd
fix: resolve parse errors in skinned_player_model and level_runtime
2026-06-23 11:02:22 -04:00
Powered by Gitea Version: 1.27.3 Page: 43ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API