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Papay-Shooter/assets/sounds/SOURCES.md
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2026-08-02 02:20:02 -04:00

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Sound sources

All current WAVs are forged (pitch/layer/trim via ffmpeg — see repo history) from these CC0 packs, no attribution required:

Runtime masters are built by tools/build_audio_assets.py. It retains the recorded transient, layers a filtered body and short reflection tail, controls peaks, and constructs seamless movement beds from pinned source recordings.

The industrial movement/UI pass uses:

Every remote input is SHA-256 pinned in the builder. No continuous runtime cue is made from generated random noise.

Current menu music: "PYNCHON" by James Gargette/cinameng, CC0, https://opengameart.org/content/pynchon

Legacy menu music retained as music_menu.ogg: "Menu Music" by mrpoly, CC0, https://opengameart.org/content/menu-music