Boxes with lines can't reach the requested fidelity — the city now uses real modeled architecture, toonified into the cel style: - Kenney City Kit Commercial (CC0, 41 GLBs) installed at assets/props/citykit: 13 mid-rise buildings + 5 glass skyscrapers with actual modeled window insets, doors, storefronts, awnings, trim and rooftop detail, plus parasol/awning props - Standard + market blocks: street edges fill with seeded kit buildings (measured catalog drives placement, x13 scale -> 11-32m facades) over box colliders; Akiba signage layer (corner sign columns, glowing segments, roof billboards) attaches aligned to each model's bounds - Tower blocks: kit skyscrapers (up to ~70m curtain-wall glass) on the walkable podium, seeded rotation, crown billboards kept - Market blocks add cafe parasols among the stalls - SSAO enabled + exposure recalibrated for the kit's bright albedo (sun 2.2 / ambient 1.7); lighter asphalt/paving to match; lighter haze All kit meshes run through apply_toon_recursive: toon banding over the kit textures, matching characters/weapons/VFX. Verified: street + aerial captures (detailed facades at eye level, dense believable skyline); movement 11/11, smoke 0, acoustics ALL PASSED. Co-Authored-By: Claude Fable 5 <[email protected]>
14 KiB
14 KiB