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Dotts/Papay-Shooter
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Code Issues 2 Pull Requests Actions Packages Projects Releases Wiki Activity
Files
e2a4e3997e64ed1e9f9580c7e1f366e36f3dcae4
Papay-Shooter/characters
T
History
Hermes e2a4e3997e fix: use a.loop_mode instead of a.mode for Godot 4.x Animation
2026-06-23 12:36:53 -04:00
..
player
feat: implement player movement controller with grounded state, stair stepping, and wall interaction mechanics
2026-06-10 22:11:00 -04:00
glb_loader.gd
fix: use GLTFDocument to load GLB at runtime (no .import needed)
2026-06-23 01:15:37 -04:00
humanoid_model.gd
fix: rename param to 'on' to avoid shadowing Node3D.show()/is_visible()
2026-06-22 21:56:21 -04:00
humanoid_model.gd.uid
feat: humanoid player model without animations
2026-06-05 13:37:43 -04:00
player_skin.gd
feat(skin): add skin system + Miku character skin
2026-06-22 13:53:17 -04:00
procedural_ragdoll.gd
fix: a lot of network sync fixes
2026-06-06 20:45:10 -04:00
procedural_ragdoll.gd.uid
feat: added ragdoll, health, death, and adjusted mortar
2026-06-06 00:01:27 -04:00
skin_manager.gd
feat: add rigged+animated Miku player model with auto-rig pipeline
2026-06-23 00:19:52 -04:00
skinned_player_model.gd
fix: use a.loop_mode instead of a.mode for Godot 4.x Animation
2026-06-23 12:36:53 -04:00
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