- Use numeric SubResource(id) instead of uid:// strings (avoids parser error) - Light transform: remove non-uniform scale, set only rotation + position - Keep floor@y=-1.1, walls thin (0.4), PlayerSpawn unchanged
- Use numeric SubResource(id) instead of uid:// strings (avoids parser error) - Light transform: remove non-uniform scale, set only rotation + position - Keep floor@y=-1.1, walls thin (0.4), PlayerSpawn unchanged