Nicholas Eli Butzke Dotts
  • Fowlerville, Michigan
  • Joined on 2026-03-21
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 15:17:44 -07:00
09103ce366 feat: add Rocket Swarm, Mortar, and BouncingProjectile weapon types
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 15:15:07 -07:00
e6a2199777 feat: implement weapon system, loadout manager, and specialized projectile behaviors with associated assets
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 14:35:23 -07:00
c32f45a8aa feat: implement projectile system and add nail gun, plasma gun, and DMR weapons
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 14:22:41 -07:00
7b7107c5d6 feat: implement PlayerMovementController to handle movement input, audio cues, and UI feedback
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 14:13:14 -07:00
5ae6e20039 feat: add test_level_builder script for debugging level generation
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 14:07:01 -07:00
1ccc66a601 feat: add plasma gun weapon implementation and new pause menu system with loadout management
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 13:40:31 -07:00
67bd5b4302 feat: add double-barrel shotgun weapon, player movement state machine, and procedural sound assets
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 10:23:40 -07:00
13ca2f46e9 feat: implement double barrel shotgun weapon with procedural sound generation
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 10:15:39 -07:00
a8b3619f2e feat: implement damage dummy system, floating UI numbers, and double-barrel shotgun mechanics
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 08:47:16 -07:00
d8cb91e593 feat: implement dash and wall run movement states for the player controller
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 08:36:39 -07:00
5c2d648801 feat: implement dash movement state with velocity calculation and cooldown logic
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 08:33:26 -07:00
02c6caa0d6 feat: implement pause menu with loadout management and rebindable input settings
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 07:28:35 -07:00
8c928c2d92 feat: add test_level_builder script to debug tools for level creation testing
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 07:26:32 -07:00
a86ef53622 feat: implement modular state-based player movement system with chain mechanics
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 06:41:22 -07:00
cb04df1df3 feat: implement ground state movement logic for player character
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 06:36:55 -07:00
e65e9fa76f feat: implement wall run state logic for player movement
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 06:29:44 -07:00
e9112d9b3d feat: add StateDash movement state with cooldown and momentum-based velocity logic
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 06:22:38 -07:00
5e9f4bec8a feat: add test_level_builder script for debugging level generation
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 06:20:15 -07:00
f2afd31415 feat: implement pause menu with loadout management functionality
Dotts pushed to feat/2-weapons-foundation at Dotts/Papay-Shooter 2026-06-04 06:12:30 -07:00
8eea7d6e36 feat: implement loadout management system, interactive pause menu, and weapon slot switching functionality