feat: add Dust 2 level builder and implement pause menu UI with settings and loadout management
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@@ -684,6 +684,7 @@ func _show_return_dialog() -> void:
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func _return_to_main_menu() -> void:
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_resume() # Reset pause state and cursor mode
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NetworkManager.disconnect_game()
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get_tree().change_scene_to_file("res://ui/main_menu/main_menu.tscn")
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func _show_main_menu() -> void:
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