feat: implement network manager, pause menu, and export configuration for project deployment
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@@ -51,3 +51,6 @@ user_settings/
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*LF*
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tags
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*.log
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Papaya-Shooter.pck
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Papaya-Shooter.exe
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Papaya-Shooter.console.exe
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@@ -1,17 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://player_base"]
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[ext_resource type="Script" path="res://movement/player_movement_controller.gd" id="1"]
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[node name="PlayerBase" type="CharacterBody3D"]
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[node name="PlayerMovementController" type="Node" parent="."]
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script = ExtResource("1")
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[node name="MovementStateMachine" type="Node" parent="PlayerMovementController"]
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[node name="Camera3D" type="Camera3D" parent="PlayerMovementController"]
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[node name="CapsuleShape3D" type="CollisionShape3D" parent="."]
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shape = CapsuleShape3D.new()
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shape.radius = 0.4
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shape.height = 1.8
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@@ -0,0 +1,71 @@
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[preset.0]
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name="Windows Desktop"
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platform="Windows Desktop"
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runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="./Papaya-Shooter.exe"
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patches=PackedStringArray()
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patch_delta_encoding=false
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patch_delta_compression_level_zstd=19
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patch_delta_min_reduction=0.1
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patch_delta_include_filters="*"
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patch_delta_exclude_filters=""
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=2
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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shader_baker/enabled=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/icon="uid://cxxfrs5ov5vay"
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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application/export_angle=0
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application/export_d3d12=0
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application/d3d12_agility_sdk_multiarch=true
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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@@ -140,6 +140,18 @@ func register_player(username: String) -> void:
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rpc_id(sender_id, "rpc_load_level", current_scene_path)
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rpc_id(sender_id, "sync_match_state", match_active, match_time_remaining, current_gamemode)
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@rpc("any_peer", "call_local", "reliable")
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func update_username(new_name: String) -> void:
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if multiplayer.is_server() or not multiplayer.has_multiplayer_peer() or multiplayer.multiplayer_peer is OfflineMultiplayerPeer:
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var sender_id = multiplayer.get_remote_sender_id()
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if sender_id == 0:
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sender_id = 1
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if player_stats.has(sender_id):
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player_stats[sender_id]["username"] = new_name
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stats_updated.emit()
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if multiplayer.has_multiplayer_peer() and not multiplayer.multiplayer_peer is OfflineMultiplayerPeer:
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rpc("sync_player_stats", player_stats)
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@rpc("authority", "call_local", "reliable")
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func sync_player_stats(stats: Dictionary) -> void:
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player_stats = stats
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Binary file not shown.
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After Width: | Height: | Size: 1.3 MiB |
@@ -271,6 +271,10 @@ func _build_ui() -> void:
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user_save.pressed.connect(func():
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SettingsManager.username = user_input.text
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SettingsManager._save_settings()
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if NetworkManager.multiplayer.has_multiplayer_peer() and not NetworkManager.multiplayer.multiplayer_peer is OfflineMultiplayerPeer:
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NetworkManager.update_username.rpc_id(1, user_input.text)
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else:
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NetworkManager.update_username(user_input.text)
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)
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user_hbox.add_child(user_save)
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