fix(miku): correct scale + animation playback

- Fixed Blender export: remove FBX armature modifier before scaling,
  then transform_apply(scale=True) before creating new armature
- Model now exports at correct 1.8 unit height (verified in Blender)
- SkinnedPlayerModel now polls MovementStateMachine in _process
  to drive animations based on movement state
- Player 1 gets Miku at origin, others get procedural humanoid at y=-0.9
This commit is contained in:
2026-06-22 18:15:03 -04:00
parent ae8231d31d
commit 92713a681a
5 changed files with 56 additions and 6 deletions
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