92713a681a6ca5bc7a91d45bca9dbeedcb7a4889
- Fixed Blender export: remove FBX armature modifier before scaling, then transform_apply(scale=True) before creating new armature - Model now exports at correct 1.8 unit height (verified in Blender) - SkinnedPlayerModel now polls MovementStateMachine in _process to drive animations based on movement state - Player 1 gets Miku at origin, others get procedural humanoid at y=-0.9
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