feat: implement network manager, pause menu, and export configuration for project deployment
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@@ -271,6 +271,10 @@ func _build_ui() -> void:
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user_save.pressed.connect(func():
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SettingsManager.username = user_input.text
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SettingsManager._save_settings()
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if NetworkManager.multiplayer.has_multiplayer_peer() and not NetworkManager.multiplayer.multiplayer_peer is OfflineMultiplayerPeer:
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NetworkManager.update_username.rpc_id(1, user_input.text)
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else:
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NetworkManager.update_username(user_input.text)
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)
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user_hbox.add_child(user_save)
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