Commit Graph
295 Commits
Author SHA1 Message Date
DottsGit d784045214 feat: added audio settings 2026-06-06 01:26:51 -04:00
DottsGit 46cee744d1 fix: 2d surface hit graphics no longer appear when hitting an entity 2026-06-06 01:18:51 -04:00
DottsGit e41e64de78 feat: pause menu is just now menu and does not pause 2026-06-06 01:11:38 -04:00
DottsGit 6dceab46db feat: fps counter and limiter 2026-06-06 01:06:43 -04:00
DottsGit 33f5c7cb82 feat: added advanced settings for showing player movement debug and settings for mouse sensistivity 2026-06-06 00:51:53 -04:00
DottsGit 0c00f4c385 feat: adding better animations 2026-06-06 00:37:54 -04:00
DottsGit d0716f72e8 feat: added moving killable dummy 2026-06-06 00:31:43 -04:00
Dotts 0706d5ca73 Merge pull request 'Feat/3 adding playermodel' (#8) from feat/3-adding-playermodel into main
Reviewed-on: #8
2026-06-05 21:23:53 -07:00
DottsGit ee1114948b adj: adjusted the awp and swarm rocket damage 2026-06-06 00:22:45 -04:00
DottsGit 0b8dcaf3ce fix: ragdoll knockback is lowered across the board 2026-06-06 00:19:02 -04:00
DottsGit cb5708e19e fix: shotgun can kill the dummy without crashing the game again 2026-06-06 00:15:00 -04:00
DottsGit 6aae02bef8 feat: fixed ragdoll replacement 2026-06-06 00:09:20 -04:00
DottsGit acd495893d feat: added ragdoll, health, death, and adjusted mortar 2026-06-06 00:01:27 -04:00
DottsGit 8984739334 feat: added animations for movement 2026-06-05 13:42:18 -04:00
DottsGit 72346803a9 feat: humanoid player model without animations 2026-06-05 13:37:43 -04:00
Dotts 1e1568f748 Merge pull request 'Feat/3 grapple fundamentals' (#7) from feat/3-grapple-fundamentals into main
Reviewed-on: #7
2026-06-05 10:34:08 -07:00
DottsGit 2f259b5428 feat: adjusted the shotgun impulse knockback 2026-06-05 13:33:37 -04:00
DottsGit 6af87eb7bd feat: added rocket noises and smoke trails and adjusted AoE of rockets and damage falloff on AoE 2026-06-05 13:32:10 -04:00
DottsGit a85e0952c5 feat: added hud for utilites 2026-06-05 02:15:32 -04:00
DottsGit ecefeb9f7e feat: added grapple mechanic 2026-06-05 02:05:07 -04:00
Dotts 0912669759 Merge pull request 'Feat/2 weapons foundation' (#6) from feat/2-weapons-foundation into main
Reviewed-on: #6
2026-06-04 22:22:15 -07:00
DottsGit ca2a80e38b feat: reducing ms gain from shotguns. Adjusting swarm launcher 2026-06-05 01:19:51 -04:00
DottsGit 00f190d423 feat: reducing the wall jump speed 2026-06-05 00:56:59 -04:00
DottsGit 2c35f5074a feat: adds a cd to the jump to prevent spam jumping up a slope 2026-06-05 00:54:19 -04:00
DottsGit 9f3264170e feat: projectile speed is increased with respective player speed. Does not effect lateral projectile movement respective to the player 2026-06-05 00:42:22 -04:00
DottsGit eee1925b7a feat: create movement_params resource to centralize movement configuration variables 2026-06-05 00:29:45 -04:00
DottsGit da16a3a757 feat: implement weapon framework, hitscan logic, and player movement controller with state management 2026-06-05 00:25:41 -04:00
DottsGit ea96b41287 feat: adding tracers to hitscan weapons 2026-06-04 23:33:36 -04:00
DottsGit dcd0df2b2c feat: implement BaseHitscanWeapon class with raycasting, ammo management, and penetration support 2026-06-04 18:42:59 -04:00
DottsGit bd04135dba feat: implement explosive and homing projectile types for weapon system 2026-06-04 18:40:59 -04:00
DottsGit 09103ce366 feat: add Rocket Swarm, Mortar, and BouncingProjectile weapon types 2026-06-04 18:17:34 -04:00
DottsGit e6a2199777 feat: implement weapon system, loadout manager, and specialized projectile behaviors with associated assets 2026-06-04 18:14:50 -04:00
DottsGit c32f45a8aa feat: implement projectile system and add nail gun, plasma gun, and DMR weapons 2026-06-04 17:35:12 -04:00
DottsGit 7b7107c5d6 feat: implement PlayerMovementController to handle movement input, audio cues, and UI feedback 2026-06-04 17:22:30 -04:00
DottsGit 5ae6e20039 feat: add test_level_builder script for debugging level generation 2026-06-04 17:13:05 -04:00
DottsGit 1ccc66a601 feat: add plasma gun weapon implementation and new pause menu system with loadout management 2026-06-04 17:06:50 -04:00
DottsGit 67bd5b4302 feat: add double-barrel shotgun weapon, player movement state machine, and procedural sound assets 2026-06-04 16:40:15 -04:00
DottsGit 13ca2f46e9 feat: implement double barrel shotgun weapon with procedural sound generation 2026-06-04 13:23:31 -04:00
DottsGit a8b3619f2e feat: implement damage dummy system, floating UI numbers, and double-barrel shotgun mechanics 2026-06-04 13:15:26 -04:00
DottsGit d8cb91e593 feat: implement dash and wall run movement states for the player controller 2026-06-04 11:47:08 -04:00
DottsGit 5c2d648801 feat: implement dash movement state with velocity calculation and cooldown logic 2026-06-04 11:36:30 -04:00
DottsGit 02c6caa0d6 feat: implement pause menu with loadout management and rebindable input settings 2026-06-04 11:33:10 -04:00
DottsGit 8c928c2d92 feat: add test_level_builder script to debug tools for level creation testing 2026-06-04 10:28:26 -04:00
DottsGit a86ef53622 feat: implement modular state-based player movement system with chain mechanics 2026-06-04 10:26:18 -04:00
DottsGit cb04df1df3 feat: implement ground state movement logic for player character 2026-06-04 09:41:13 -04:00
DottsGit e65e9fa76f feat: implement wall run state logic for player movement 2026-06-04 09:36:46 -04:00
DottsGit e9112d9b3d feat: add StateDash movement state with cooldown and momentum-based velocity logic 2026-06-04 09:29:34 -04:00
DottsGit 5e9f4bec8a feat: add test_level_builder script for debugging level generation 2026-06-04 09:22:30 -04:00
DottsGit f2afd31415 feat: implement pause menu with loadout management functionality 2026-06-04 09:20:05 -04:00
DottsGit 8eea7d6e36 feat: implement loadout management system, interactive pause menu, and weapon slot switching functionality 2026-06-04 09:12:16 -04:00