This website requires JavaScript.
bb34764d59
leg jump swap ani fix
feat/fidelity-pass-2
Nicholas Butzke
2026-08-10 12:57:41 -04:00
0ce626ad42
jump ani fixing and transition animations
Nicholas Butzke
2026-08-10 12:50:00 -04:00
833e936bcd
ani fixed
Nicholas Butzke
2026-08-10 12:17:59 -04:00
9358746582
ani
Nicholas Butzke
2026-08-09 01:31:44 -04:00
922983429e
big
Nicholas Butzke
2026-08-02 02:20:02 -04:00
b0b99668ab
Merge pull request 'Feat/fidelity pass 2' (#23 ) from feat/fidelity-pass-2 into main
main
Dotts
2026-07-28 10:31:27 -07:00
61669627db
chore(debug): track the UID Godot generated for menu_capture.gd
Nicholas Butzke and Claude Opus 5
2026-07-28 13:09:15 -04:00
2efc21b18d
feat(menu): PLAY is one press, and the level cards are photographs
Nicholas Butzke and Claude Opus 5
2026-07-28 12:40:50 -04:00
986179854d
feat(modes): matches now end, and something is at stake when they do
Nicholas Butzke and Claude Opus 5
2026-07-28 12:28:32 -04:00
f1a4f7df52
feat(emotes): five dances, built like animation, behind a radial dial
Nicholas Butzke and Claude Opus 5
2026-07-28 12:20:33 -04:00
a13ae50f95
feat(rig): every weapon gets its own hold, so the silhouette names the gun
Nicholas Butzke and Claude Opus 5
2026-07-28 12:05:43 -04:00
c4bcbc7fd1
feat(ui): the first-person HUD is one thing, in the game's own hand
Nicholas Butzke and Claude Opus 5
2026-07-28 11:51:22 -04:00
414026f001
feat(ui): every control state is checked for readability, not trusted
Nicholas Butzke and Claude Opus 5
2026-07-28 02:39:25 -04:00
f0b0d19847
Merge pull request 'Feat/outline thickness and tp weapon hold' (#22 ) from feat/outline-thickness-and-tp-weapon-hold into main
Dotts
2026-07-27 23:22:53 -07:00
742d68e318
chore(characters): Aria's AK-47 hold, tuned in the lab
Nicholas Butzke and Claude Opus 5
2026-07-28 02:12:28 -04:00
e97de9aafd
fix(weapons): the wrist turns the hand, and the gun stays on the aim line
Nicholas Butzke and Claude Opus 5
2026-07-28 01:43:36 -04:00
a97ccca13c
feat(rig lab): wrists in three axes, and sliders that belong to the pose on screen
Nicholas Butzke and Claude Opus 5
2026-07-28 01:31:08 -04:00
b1c8bab714
feat(rig lab): drag the anchors themselves, not just the gun under them
Nicholas Butzke and Claude Opus 5
2026-07-28 01:05:37 -04:00
700d0925d7
tools: measure rest poses, and diagnose momo
Nicholas Butzke and Claude Opus 5
2026-07-27 15:03:33 -04:00
1e6f3001ac
docs(skill): the surface table, rig anchors, and asserting the consequence
Nicholas Butzke and Claude Opus 5
2026-07-27 15:00:42 -04:00
99a2ee131d
style(ui): the last hand-rolled colours join the theme
Nicholas Butzke and Claude Opus 5
2026-07-27 14:57:31 -04:00
08ae85b286
feat(characters): rig anchors, and a lab that edits any tuning group
Nicholas Butzke and Claude Opus 5
2026-07-27 14:56:03 -04:00
26f7c2c622
feat(ui): one high-voltage theme, and pick your character from the escape menu
Nicholas Butzke and Claude Opus 5
2026-07-27 14:46:14 -04:00
53f175ed6d
feat(characters): say what every surface IS, and light it accordingly
Nicholas Butzke and Claude Opus 5
2026-07-27 14:35:06 -04:00
33d07b3717
feat(tools): a weapon hold lab for tuning each character's grip in 3D
Nicholas Butzke and Claude Opus 5
2026-07-26 21:15:53 -04:00
2a6b321984
fix(weapons): orient the support hand by frame, not by arc plus a twist
Nicholas Butzke and Claude Opus 5
2026-07-26 19:50:25 -04:00
daed7ab980
chore(characters): regenerate every sidecar with the finger table
Nicholas Butzke and Claude Opus 5
2026-07-26 19:05:36 -04:00
682597a0d2
feat(weapons): scale the gun to the arm, and close the hands around it
Nicholas Butzke and Claude Opus 5
2026-07-26 19:02:11 -04:00
c8b0337aa7
fix(characters): rig-independent weapon mount, measured facing, revert Miku
Nicholas Butzke and Claude Opus 5
2026-07-26 16:29:04 -04:00
27c4117c25
fix(pipeline): stand the character up before scaling; reach bones by role
Nicholas Butzke and Claude Opus 5
2026-07-26 16:06:51 -04:00
2b3e29dd30
fix(pipeline): check that a character is CORRECT, not merely well-formed
Nicholas Butzke and Claude Opus 5
2026-07-26 16:02:06 -04:00
2ce2175d99
docs(skill): record what four non-library rigs taught the role resolver
Nicholas Butzke and Claude Opus 5
2026-07-26 13:46:23 -04:00
fc9e6f4275
feat(characters): four VRoid characters imported and selectable
Nicholas Butzke and Claude Opus 5
2026-07-26 13:45:27 -04:00
cd0d1b2d99
feat(characters): import the Quaternius mannequin as a selectable skin
Nicholas Butzke and Claude Opus 5
2026-07-26 13:25:26 -04:00
270d5f0973
chore: track Godot uid files for the new debug tools
Nicholas Butzke and Claude Opus 5
2026-07-26 13:19:55 -04:00
7892669319
feat(pipeline): grow skirt and hair bone chains for a costume that has none
Nicholas Butzke and Claude Opus 5
2026-07-26 13:19:44 -04:00
4559a1adc3
docs(skill): record why Miku has no cloth — the source had no skeleton
Nicholas Butzke and Claude Opus 5
2026-07-26 12:47:42 -04:00
daf9627ece
docs(skill): compact the character pipeline into a reusable skill
Nicholas Butzke and Claude Opus 5
2026-07-26 12:46:50 -04:00
040b595397
feat(anim): point the legs where the character is actually going
Nicholas Butzke and Claude Opus 5
2026-07-26 03:16:24 -04:00
0dd9d01ac7
fix(cloth): solve the garment instead of repairing it five times
Nicholas Butzke and Claude Opus 5
2026-07-26 03:07:30 -04:00
374d9f9822
feat: implement automated 3D character pipeline with retargeting and rig management tools
Nicholas Butzke
2026-07-24 20:52:35 -04:00
afc954e129
fix: no limb vertex may carry opposite-leg weight — thigh collapse gone
Nicholas Butzke and Claude Opus 4.8
2026-07-22 09:03:45 -04:00
d33f9cd812
docs: record why bone-scale volume preservation does not work here
Nicholas Butzke and Claude Opus 4.8
2026-07-22 08:49:14 -04:00
1ab7e99231
fix: handle the knee bend with a joint, and record what made it worse
Nicholas Butzke and Claude Opus 4.8
2026-07-22 08:43:56 -04:00
0bb1db0806
revert: let the skirt move again; keep the rigid-limb work
Nicholas Butzke and Claude Opus 4.8
2026-07-22 08:31:25 -04:00
20b70e5eda
fix: hang the skirt from the hips so it stops collapsing at a stride
Nicholas Butzke and Claude Opus 4.8
2026-07-22 08:20:27 -04:00
050011666c
fix: half-angle helper bones at the knees kill the candy-wrapper collapse
Nicholas Butzke and Claude Opus 4.8
2026-07-22 08:04:24 -04:00
e707229283
fix: stop the torso holding back the top of the thigh
Nicholas Butzke and Claude Opus 4.8
2026-07-22 07:57:19 -04:00
1e12c36cca
tools: give the limb deform check a baseline that validates itself
Nicholas Butzke and Claude Opus 4.8
2026-07-22 07:51:18 -04:00
204846bf09
tools: measure limb deformation instead of eyeballing it
Nicholas Butzke and Claude Opus 4.8
2026-07-22 07:39:42 -04:00
a6e009d24a
fix: repair thigh weights too, and keep the gun shouldered at low-ready
Nicholas Butzke and Claude Opus 4.8
2026-07-22 02:08:07 -04:00
f60941d1fb
fix: stop the boots being dragged by both legs; keep the support hand on the gun
Nicholas Butzke and Claude Opus 4.8
2026-07-22 01:25:04 -04:00
28dc255d17
fix: hide the model's broken outline hull, reverse the backpedal, slower blends
Nicholas Butzke and Claude Opus 4.8
2026-07-21 22:20:02 -04:00
ec6b8228da
fix: cut the welded ankle band, seat the gun in the hand, flash at the barrel
Nicholas Butzke and Claude Opus 4.8
2026-07-21 19:16:22 -04:00
35ada4f34a
fix: unlink the ankle cuffs, stop the reload head-dive, soften every blend
Nicholas Butzke and Claude Opus 4.8
2026-07-21 18:56:21 -04:00
d8b0c08611
fix: Taila reads like her source render — no white rim, matte hair
Nicholas Butzke and Claude Opus 4.8
2026-07-21 17:54:41 -04:00
af8c9831c9
feat: thinner cel outline + procedural model actually holds its weapon
Nicholas Butzke and Claude Opus 4.8
2026-07-21 17:32:37 -04:00
9f60982416
Merge pull request 'Feat/visual audio overhaul' (#21 ) from feat/visual-audio-overhaul into main
Dotts
2026-07-21 14:09:17 -07:00
1172e465c1
chore: add UID file for bone dumping debug utility
Nicholas Butzke
2026-07-21 17:08:50 -04:00
0d125dc03f
fix: third-person gun actually held — IK to the weapon, real recoil, no flip
Nicholas Butzke and Claude Opus 4.8
2026-07-21 10:15:54 -04:00
df0bf18e0f
feat: real per-weapon reload/recoil choreography + knife slash, fully matte hair
Nicholas Butzke and Claude Fable 5
2026-07-21 00:26:29 -04:00
d46530bd8c
fix: color-accurate grade — ginger hair stays ginger, characters stay matte
Nicholas Butzke and Claude Fable 5
2026-07-20 22:55:58 -04:00
1ad3563e5a
feat: animations follow the mechanics — upper/lower split + real grapple pose
Nicholas Butzke and Claude Fable 5
2026-07-20 22:51:04 -04:00
87b8ae70df
feat: Fortnite-style OTS camera + Alt free-look orbit in third person
Nicholas Butzke and Claude Fable 5
2026-07-19 23:59:44 -04:00
b0f26e6dde
feat: matte anime materials — kill the glass/mirror look, keep the vibrancy
Nicholas Butzke and Claude Fable 5
2026-07-19 23:53:05 -04:00
d0c746d084
feat: Taila — second anime character through a hardened import pipeline
Nicholas Butzke and Claude Fable 5
2026-07-19 23:07:17 -04:00
6c227b5538
feat: real two-hand rifle hold — armed animations finally read as a shooter
Nicholas Butzke and Claude Fable 5
2026-07-19 17:55:05 -04:00
39af109893
feat: first-person reload animation on the viewmodel
Nicholas Butzke and Claude Fable 5
2026-07-19 12:04:49 -04:00
7920aecec5
feat: player animation quality pass — aim follow, reload/throw, recoil
Nicholas Butzke and Claude Fable 5
2026-07-19 12:03:30 -04:00
5224a455a6
feat: screen-space ink edge pass — drawn outlines on everything
Nicholas Butzke and Claude Fable 5
2026-07-19 11:54:55 -04:00
911066875b
feat: hero batch 3 — pedestrian footbridge + viaduct station platforms
Nicholas Butzke and Claude Fable 5
2026-07-19 03:10:05 -04:00
18f50adb78
feat: hero asset batch 2 — yatai, koban, phone booths, bus stops, bikes
Nicholas Butzke and Claude Fable 5
2026-07-19 03:04:54 -04:00
7f9a579b63
feat: original kitbashed hero assets built in Blender
Nicholas Butzke and Claude Fable 5
2026-07-19 03:00:17 -04:00
6b3e363dfd
feat: protruding double-sided shop signs over the sidewalks
Nicholas Butzke and Claude Fable 5
2026-07-19 02:53:03 -04:00
c8a85586bd
feat: modeled market stalls, mega wall ads, traffic lights, awnings
Nicholas Butzke and Claude Fable 5
2026-07-19 02:50:28 -04:00
648872a16d
feat: ad-graphic layer — generated posters, billboards and sign columns
Nicholas Butzke and Claude Fable 5
2026-07-19 02:44:55 -04:00
56db9eea59
feat: parked cars across the city (Kenney Car Kit, CC0)
Nicholas Butzke and Claude Fable 5
2026-07-19 02:39:35 -04:00
04d91dea31
feat: street-level detail pass — real roads, streetlights, trees, cables
Nicholas Butzke and Claude Fable 5
2026-07-19 02:33:31 -04:00
f62f4f2503
feat: add Kenney road and nature assets and implement map builder script
Nicholas Butzke
2026-07-19 02:32:06 -04:00
67040ba12d
feat: detailed building models across the city (Kenney City Kit, CC0)
Nicholas Butzke and Claude Fable 5
2026-07-18 14:59:52 -04:00
b0af2ea9ee
feat: Akiba Crossing city — 100 blocks with unique landmarks + detail pass
Nicholas Butzke and Claude Fable 5
2026-07-18 14:45:48 -04:00
a7fa7f207c
feat: Akiba Crossing — parametric Akihabara rebuild of the urban map
Nicholas Butzke and Claude Fable 5
2026-07-18 14:34:31 -04:00
233f88aee3
feat: full cel treatment for Neon Alley — flat toon colors + ink outlines
Nicholas Butzke and Claude Fable 5
2026-07-18 14:23:37 -04:00
0813d0b40d
feat: Neon Alley — urban-Japan movement map built on the acoustic materials
Nicholas Butzke and Claude Fable 5
2026-07-18 14:18:06 -04:00
a51595e3b9
feat: material-aware sound occlusion + early reflections for localization
Nicholas Butzke and Claude Fable 5
2026-07-17 23:48:38 -04:00
44460b52ae
fix: exactly one bang per bullet — cut bursts and range echoes from gun audio
Nicholas Butzke and Claude Fable 5
2026-07-17 23:36:30 -04:00
0155bcdf04
fix: tighten gun audio timing and replace off-character sounds
Nicholas Butzke and Claude Fable 5
2026-07-17 23:29:34 -04:00
a9b0775de3
feat: real gunshots, localized 3D audio, seamless music, better animations
Nicholas Butzke and Claude Fable 5
2026-07-17 21:49:10 -04:00
6c8b0ddd28
feat: cel-shaded look & feel overhaul — real audio, comic UI, themed VFX
Nicholas Butzke and Claude Fable 5
2026-07-17 18:15:42 -04:00
1358183f98
Merge pull request 'Feat/14 movement overhaul' (#20 ) from feat/14-movement-overhaul into main
Dotts
2026-07-17 10:44:23 -07:00
5bcbcfdc3f
feat: emotive animations + anime speed lines — hit flinch, dance emote (B)
Nicholas Butzke and Claude Fable 5
2026-07-17 13:40:49 -04:00
37c15bed1a
feat: cel-shaded look — toon shader, ink outlines, stylized environment
Nicholas Butzke and Claude Fable 5
2026-07-17 13:37:27 -04:00
2c7b5a1aca
feat: lighter air control (steer + stronger strafe) and 2-charge dash
Nicholas Butzke and Claude Fable 5
2026-07-17 13:32:01 -04:00
198345177a
feat: world-grid level materials + real movement test suite
Nicholas Butzke and Claude Fable 5
2026-07-17 12:14:30 -04:00
7da7f9f3f2
feat: rebuild character skin with full 13-clip CC0 animation set
Nicholas Butzke and Claude Fable 5
2026-07-17 12:04:52 -04:00
0ba14a9469
feat: overhaul movement for flow — momentum-preserving states, smooth crouch, landing feel
Nicholas Butzke and Claude Fable 5
2026-07-17 11:58:14 -04:00
c4a538a469
chore: add miku_test skin textures and script .uid files
Nicholas Butzke and Claude Opus 4.8
2026-07-07 01:31:52 -04:00
29fdca3565
feat: shooter animation feel — directional lean, slide, composed airborne, weapon hold
Nicholas Butzke and Claude Fable 5
2026-07-06 23:23:51 -04:00
9939e7e524
fix: correct rig deformation — arms no longer cross body, feet no longer stretch to center
Nicholas Butzke and Claude Fable 5
2026-07-06 19:38:59 -04:00
22cb0a58b7
fix: T-posing skinned models — autorig produced an orphan skin with no weights
Nicholas Butzke and Claude Fable 5
2026-07-06 18:11:26 -04:00