64bbbf93c6
fix: make the character pipeline work end-to-end in Blender 5.1 + bundle CC0 animation library
Nicholas ButzkeandClaude Fable 52026-07-06 12:42:31 -04:00
d05477c135
feat: Sketchfab-to-game character pipeline, FP/TP animated views, client-auth netcode, audio system
Nicholas ButzkeandClaude Fable 52026-07-06 02:28:58 -04:00
f164afecd8
feat(map): high-quality multiplayer movement map
Hermes2026-06-21 01:03:34 -04:00
3bdf8f413b
Merge pull request 'Feat/12 add effects and better animations to fpv' (#17) from feat/12-add-effects-and-better-animations-to-fpv into main
Dotts2026-06-11 19:35:33 -07:00
3c512870f2
feat: implement movement state machine ground/air states and initialize weapon manager system
DottsGit2026-06-10 22:37:17 -04:00
3dc7fda622
feat: implement modular movement state machine and ground, air, and wall climb states
DottsGit2026-06-10 22:27:10 -04:00
18ab9da4a3
feat: implement MovementStateMachine to manage modular player movement states and mechanics
DottsGit2026-06-10 22:21:41 -04:00
da4a6442c7
feat: implement player movement controller with grounded state, stair stepping, and wall interaction mechanics
DottsGit2026-06-10 22:11:00 -04:00
def2925a43
feat: implement pause menu with loadout, settings, and input rebinding support
DottsGit2026-06-10 21:58:44 -04:00
4cb27f991e
feat: add PlayerMovementController for character locomotion, state machine integration, and multiplayer synchronization
DottsGit2026-06-10 21:12:44 -04:00
5e4507ab24
feat: implement pause menu system with loadout and settings configuration management
DottsGit2026-06-10 21:08:01 -04:00
887d9c1523
feat: implement PlayerMovementController and grenade projectile system
DottsGit2026-06-09 23:04:32 -04:00
e8e5391d9f
feat: implement MovementStateMachine for handling player movement states and mechanics
DottsGit2026-06-09 22:53:24 -04:00
86abae27dd
feat: implement weapon manager with viewmodel viewport, procedural arms, and loadout synchronization
DottsGit2026-06-09 22:47:27 -04:00
cff83b6356
feat: implement WeaponManager with viewport-based viewmodel rendering and procedural animation support
DottsGit2026-06-09 22:44:56 -04:00
3e6eb40add
feat: implement base weapon system classes for hitscan and projectile mechanics
DottsGit2026-06-09 22:40:52 -04:00
f63187e493
feat: implement foundational weapon systems, including hitscan and projectile base classes, reload mechanics, and player movement/camera integration.
DottsGit2026-06-09 22:33:40 -04:00
5102b770c8
chore: reorder and consolidate window display settings in project configuration
DottsGit2026-06-09 22:15:46 -04:00
93eb98cd13
Merge pull request 'Feat/11 adding better fundamental weapon models and some textures' (#16) from feat/11-adding-better-fundamental-weapon-models-and-some-textures into main
Dotts2026-06-09 19:14:24 -07:00
ed973c3b3b
feat: implement persistent settings manager, add character movement controller, and create FPS map blockout scene
DottsGit2026-06-09 20:10:12 -04:00
0fcb5b43a4
feat: add fps_blockout test map with environmental lighting and collision geometry
DottsGit2026-06-09 19:54:50 -04:00
9c653cac48
feat: implement procedural arena generation system and support infrastructure
DottsGit2026-06-09 19:45:35 -04:00
4bb867a6f2
feat: implement plasma gun and rocket swarm mechanics along with various 3D asset imports
DottsGit2026-06-07 18:23:47 -04:00
c9f082ebba
Merge pull request 'feat: implement movement state machine architecture and add various sound assets' (#15) from feat/11-adding-wall-climbing-and-valuting-fundamentals into main
Dotts2026-06-07 13:13:37 -07:00
22ea918e6d
feat: implement movement state machine architecture and add various sound assets
DottsGit2026-06-07 16:13:01 -04:00
064bc90f53
Merge pull request 'Feat/10 adding multiplayer fundamentals' (#14) from feat/10-adding-multiplayer-fundamentals into main
Dotts2026-06-06 19:31:25 -07:00