Commit Graph

  • 1a989f3586 feat: implement player movement controller and movement state machine system DottsGit 2026-06-06 21:16:48 -04:00
  • 30dbf7a4cd feat: implement player movement controller and initial weapon framework including double barrel shotgun and explosive projectiles DottsGit 2026-06-06 21:09:40 -04:00
  • 54dfd342c2 feat: implement walking and killable enemy dummy entities and player movement controller base DottsGit 2026-06-06 21:00:45 -04:00
  • eb9344c0bb feat: implement PlayerMovementController with support for movement states, multiplayer synchronization, and audio/UI systems DottsGit 2026-06-06 20:51:34 -04:00
  • 07a15fe998 fix: a lot of network sync fixes DottsGit 2026-06-06 20:45:10 -04:00
  • dbbfbef4a4 fix: a lot of networking bugs DottsGit 2026-06-06 19:26:22 -04:00
  • ff3e01a9e5 feat: implement procedural humanoid animations, modular weapon system, and dummy entity base classes DottsGit 2026-06-06 19:10:29 -04:00
  • fcdd75afc0 feat: add match HUD with scoreboard, timer, and dynamic killfeed DottsGit 2026-06-06 15:19:59 -04:00
  • cd034d1aea feat: add dust2 level builder, player movement controller, and UI menu components DottsGit 2026-06-06 15:17:54 -04:00
  • 31336fe870 feat: add Dust 2 level builder and implement pause menu UI with settings and loadout management DottsGit 2026-06-06 14:49:45 -04:00
  • acfb8bca16 feat: implement network manager, pause menu, and export configuration for project deployment DottsGit 2026-06-06 14:33:43 -04:00
  • d3680765da adj: respawning kills self DottsGit 2026-06-06 14:23:28 -04:00
  • 2a3e6a2c78 fix: fixing respawning DottsGit 2026-06-06 14:18:45 -04:00
  • 9adbff3968 feat: implement multiplayer network manager and player movement controller with base game entities and UI DottsGit 2026-06-06 14:03:57 -04:00
  • 168bd8f1ce feat: implement networked match HUD with real-time scoreboard and killfeed systems DottsGit 2026-06-06 13:49:12 -04:00
  • aefed46daf feat: adding basic multiplayer DottsGit 2026-06-06 13:28:43 -04:00
  • 59096d322a Merge pull request 'Feat/9 adding main menu fundamentals' (#13) from feat/9-adding-main-menu-fundamentals into main Dotts 2026-06-06 10:09:49 -07:00
  • 45353dc982 fix: dead player ragdoll no longer triggers leaving the combat area DottsGit 2026-06-06 13:09:01 -04:00
  • 2aa7ff0337 feat: added loadout options to the main menu DottsGit 2026-06-06 13:05:50 -04:00
  • 11adbc339a feat: singleplayer level selector DottsGit 2026-06-06 13:03:35 -04:00
  • 2baf27efd1 feat: basic main menu to load dust 2 on singleplayer DottsGit 2026-06-06 12:55:17 -04:00
  • 83c6ce7993 Merge pull request 'Feat/8 adding a=map=basic=dust2' (#12) from feat/8-adding-a=map=basic=dust2 into main Dotts 2026-06-06 09:44:38 -07:00
  • 5f2c2462e2 feat: preventing players from leaving the playable area DottsGit 2026-06-06 12:44:16 -04:00
  • 64e024eb32 fix movement through the map is easier DottsGit 2026-06-06 12:28:48 -04:00
  • 050912ca61 fix: better sites DottsGit 2026-06-06 12:26:03 -04:00
  • 775e57ba4a feat: basic dust 2 DottsGit 2026-06-06 12:23:39 -04:00
  • 6a0a4a8aeb Merge pull request 'fix: awp fov' (#11) from feat/7-adding-first-person-model into main Dotts 2026-06-06 09:11:39 -07:00
  • c9d18ffe23 fix: nailgun projectiles and tracers DottsGit 2026-06-06 12:10:48 -04:00
  • 3488b8e005 fix: 3rd person and first person views DottsGit 2026-06-06 11:51:28 -04:00
  • 909b25548c fix: fov now linearly increases with speed and first person weapon view no longer clips through walls DottsGit 2026-06-06 11:16:50 -04:00
  • 10416a83a0 fix: awp fov DottsGit 2026-06-06 11:05:46 -04:00
  • 8e2b198f94 Merge pull request 'Feat/6 knife and melee fundamentals' (#10) from feat/6-knife-and-melee-fundamentals into main Dotts 2026-06-05 23:26:43 -07:00
  • 4eaf4671ef fix: removing placing the 2d graphic on entities and changing it to a swipe for the knife DottsGit 2026-06-06 02:26:16 -04:00
  • 18b8b3ee99 feat: added the knife DottsGit 2026-06-06 02:22:27 -04:00
  • 90876611f4 Merge pull request 'Feat/5 adding settings fundamentals and ui improvements' (#9) from feat/5-adding-settings-fundamentals-and-ui-improvements into main Dotts 2026-06-05 23:03:52 -07:00
  • 27460be0ea fix: scoping DottsGit 2026-06-06 02:03:05 -04:00
  • a47d01632d adj: projectile physics when moving backwards DottsGit 2026-06-06 01:49:43 -04:00
  • 8118100a95 feat: added explosion sounds DottsGit 2026-06-06 01:42:15 -04:00
  • a6f5f24420 adj: less obstructive damage numbers DottsGit 2026-06-06 01:30:39 -04:00
  • d784045214 feat: added audio settings DottsGit 2026-06-06 01:26:51 -04:00
  • 46cee744d1 fix: 2d surface hit graphics no longer appear when hitting an entity DottsGit 2026-06-06 01:18:51 -04:00
  • e41e64de78 feat: pause menu is just now menu and does not pause DottsGit 2026-06-06 01:11:38 -04:00
  • 6dceab46db feat: fps counter and limiter DottsGit 2026-06-06 01:06:43 -04:00
  • 33f5c7cb82 feat: added advanced settings for showing player movement debug and settings for mouse sensistivity DottsGit 2026-06-06 00:51:53 -04:00
  • 0c00f4c385 feat: adding better animations DottsGit 2026-06-06 00:37:54 -04:00
  • d0716f72e8 feat: added moving killable dummy DottsGit 2026-06-06 00:31:43 -04:00
  • 0706d5ca73 Merge pull request 'Feat/3 adding playermodel' (#8) from feat/3-adding-playermodel into main Dotts 2026-06-05 21:23:53 -07:00
  • ee1114948b adj: adjusted the awp and swarm rocket damage DottsGit 2026-06-06 00:22:45 -04:00
  • 0b8dcaf3ce fix: ragdoll knockback is lowered across the board DottsGit 2026-06-06 00:19:02 -04:00
  • cb5708e19e fix: shotgun can kill the dummy without crashing the game again DottsGit 2026-06-06 00:15:00 -04:00
  • 6aae02bef8 feat: fixed ragdoll replacement DottsGit 2026-06-06 00:09:20 -04:00
  • acd495893d feat: added ragdoll, health, death, and adjusted mortar DottsGit 2026-06-06 00:01:27 -04:00
  • 8984739334 feat: added animations for movement DottsGit 2026-06-05 13:42:18 -04:00
  • 72346803a9 feat: humanoid player model without animations DottsGit 2026-06-05 13:37:43 -04:00
  • 1e1568f748 Merge pull request 'Feat/3 grapple fundamentals' (#7) from feat/3-grapple-fundamentals into main Dotts 2026-06-05 10:34:08 -07:00
  • 2f259b5428 feat: adjusted the shotgun impulse knockback DottsGit 2026-06-05 13:33:37 -04:00
  • 6af87eb7bd feat: added rocket noises and smoke trails and adjusted AoE of rockets and damage falloff on AoE DottsGit 2026-06-05 13:32:10 -04:00
  • a85e0952c5 feat: added hud for utilites DottsGit 2026-06-05 02:15:32 -04:00
  • ecefeb9f7e feat: added grapple mechanic DottsGit 2026-06-05 02:05:07 -04:00
  • 0912669759 Merge pull request 'Feat/2 weapons foundation' (#6) from feat/2-weapons-foundation into main Dotts 2026-06-04 22:22:15 -07:00
  • ca2a80e38b feat: reducing ms gain from shotguns. Adjusting swarm launcher DottsGit 2026-06-05 01:19:51 -04:00
  • 00f190d423 feat: reducing the wall jump speed DottsGit 2026-06-05 00:56:59 -04:00
  • 2c35f5074a feat: adds a cd to the jump to prevent spam jumping up a slope DottsGit 2026-06-05 00:54:19 -04:00
  • 9f3264170e feat: projectile speed is increased with respective player speed. Does not effect lateral projectile movement respective to the player DottsGit 2026-06-05 00:42:22 -04:00
  • eee1925b7a feat: create movement_params resource to centralize movement configuration variables DottsGit 2026-06-05 00:29:45 -04:00
  • da16a3a757 feat: implement weapon framework, hitscan logic, and player movement controller with state management DottsGit 2026-06-05 00:25:41 -04:00
  • ea96b41287 feat: adding tracers to hitscan weapons DottsGit 2026-06-04 23:33:36 -04:00
  • dcd0df2b2c feat: implement BaseHitscanWeapon class with raycasting, ammo management, and penetration support DottsGit 2026-06-04 18:42:59 -04:00
  • bd04135dba feat: implement explosive and homing projectile types for weapon system DottsGit 2026-06-04 18:40:59 -04:00
  • 09103ce366 feat: add Rocket Swarm, Mortar, and BouncingProjectile weapon types DottsGit 2026-06-04 18:17:34 -04:00
  • e6a2199777 feat: implement weapon system, loadout manager, and specialized projectile behaviors with associated assets DottsGit 2026-06-04 18:14:50 -04:00
  • c32f45a8aa feat: implement projectile system and add nail gun, plasma gun, and DMR weapons DottsGit 2026-06-04 17:35:12 -04:00
  • 7b7107c5d6 feat: implement PlayerMovementController to handle movement input, audio cues, and UI feedback DottsGit 2026-06-04 17:22:30 -04:00
  • 5ae6e20039 feat: add test_level_builder script for debugging level generation DottsGit 2026-06-04 17:13:05 -04:00
  • 1ccc66a601 feat: add plasma gun weapon implementation and new pause menu system with loadout management DottsGit 2026-06-04 17:06:50 -04:00
  • 67bd5b4302 feat: add double-barrel shotgun weapon, player movement state machine, and procedural sound assets DottsGit 2026-06-04 16:40:15 -04:00
  • 13ca2f46e9 feat: implement double barrel shotgun weapon with procedural sound generation DottsGit 2026-06-04 13:23:31 -04:00
  • a8b3619f2e feat: implement damage dummy system, floating UI numbers, and double-barrel shotgun mechanics DottsGit 2026-06-04 13:15:26 -04:00
  • d8cb91e593 feat: implement dash and wall run movement states for the player controller DottsGit 2026-06-04 11:47:08 -04:00
  • 5c2d648801 feat: implement dash movement state with velocity calculation and cooldown logic DottsGit 2026-06-04 11:36:30 -04:00
  • 02c6caa0d6 feat: implement pause menu with loadout management and rebindable input settings DottsGit 2026-06-04 11:33:10 -04:00
  • 8c928c2d92 feat: add test_level_builder script to debug tools for level creation testing DottsGit 2026-06-04 10:28:26 -04:00
  • a86ef53622 feat: implement modular state-based player movement system with chain mechanics DottsGit 2026-06-04 10:26:18 -04:00
  • cb04df1df3 feat: implement ground state movement logic for player character DottsGit 2026-06-04 09:41:13 -04:00
  • e65e9fa76f feat: implement wall run state logic for player movement DottsGit 2026-06-04 09:36:46 -04:00
  • e9112d9b3d feat: add StateDash movement state with cooldown and momentum-based velocity logic DottsGit 2026-06-04 09:29:34 -04:00
  • 5e9f4bec8a feat: add test_level_builder script for debugging level generation DottsGit 2026-06-04 09:22:30 -04:00
  • f2afd31415 feat: implement pause menu with loadout management functionality DottsGit 2026-06-04 09:20:05 -04:00
  • 8eea7d6e36 feat: implement loadout management system, interactive pause menu, and weapon slot switching functionality DottsGit 2026-06-04 09:12:16 -04:00
  • 45fb7f0f38 feat: add state machine movement classes, double barrel shotgun weapon, and test level builder utility DottsGit 2026-06-04 01:21:50 -04:00
  • a54b3d89b1 Merge pull request 'Feat/1 movement foundation' (#5) from feat/1-movement-foundation into main Dotts 2026-06-03 21:34:25 -07:00
  • cd5d9427cb Merge branch 'main' into feat/1-movement-foundation Dotts 2026-06-03 21:34:16 -07:00
  • 4184b0f8ff feat: implement state_wall_run for player movement system DottsGit 2026-06-04 00:32:29 -04:00
  • 0fd921481b feat: implement movement state machine, FPS camera rig, and test level builder scaffolding DottsGit 2026-06-04 00:29:19 -04:00
  • da277e9d35 feat: implement player movement controller and state machine with dash, slide, and wall-run mechanics DottsGit 2026-06-03 21:55:10 -04:00
  • 5726aa1043 docs: add master development document for Papaya Shooter project specifications DottsGit 2026-06-03 19:58:53 -04:00
  • a46e35431d feat: initialize movement system UID files, update import settings, and set main scene in project configuration DottsGit 2026-06-03 19:57:51 -04:00
  • 415082d866 fix: floor-aligned spawn, remove double jump, enable crouch speed Hermes 2026-06-03 17:39:09 -04:00
  • d21d5a8b89 fix: restore KEY_SHIFT dash binding Hermes 2026-06-03 17:36:37 -04:00
  • dc2cb8ca26 fix: correct axis direction, air accel, and jump/dash input handling Hermes 2026-06-03 17:35:28 -04:00