Hermes
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718a1477bf
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feat(assets): add 3D prop meshes generated via Blender headless
Props generated with Blender 5.0.1 headless + glTF export:
- crate.glb (wooden crate)
- barrel.glb (metal barrel)
- weapon_pickup.glb (glowing platform)
- health_pack.glb (cross-shaped pickup)
- ammo_pack.glb (ammo box)
- pillar.glb (structural pillar)
- ramp.glb (ramp mesh)
Also includes Blender MCP bridge setup in blender-mcp/ for
future AI-assisted 3D modeling.
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2026-06-21 01:55:39 -04:00 |
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DottsGit
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4bb867a6f2
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feat: implement plasma gun and rocket swarm mechanics along with various 3D asset imports
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2026-06-07 18:23:47 -04:00 |
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DottsGit
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22ea918e6d
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feat: implement movement state machine architecture and add various sound assets
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2026-06-07 16:13:01 -04:00 |
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DottsGit
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6af87eb7bd
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feat: added rocket noises and smoke trails and adjusted AoE of rockets and damage falloff on AoE
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2026-06-05 13:32:10 -04:00 |
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DottsGit
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a85e0952c5
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feat: added hud for utilites
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2026-06-05 02:15:32 -04:00 |
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DottsGit
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e6a2199777
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feat: implement weapon system, loadout manager, and specialized projectile behaviors with associated assets
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2026-06-04 18:14:50 -04:00 |
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DottsGit
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1ccc66a601
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feat: add plasma gun weapon implementation and new pause menu system with loadout management
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2026-06-04 17:06:50 -04:00 |
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DottsGit
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67bd5b4302
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feat: add double-barrel shotgun weapon, player movement state machine, and procedural sound assets
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2026-06-04 16:40:15 -04:00 |
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DottsGit
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13ca2f46e9
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feat: implement double barrel shotgun weapon with procedural sound generation
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2026-06-04 13:23:31 -04:00 |
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