Hermes
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1372db9d0e
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fix: prefix unused 'impulse' param with underscore in walking_dummy
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2026-06-22 21:40:56 -04:00 |
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Hermes
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ade3d54d20
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fix: rename shadowed 'visible' param, prefix unused 'impulse' with underscore
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2026-06-22 20:34:02 -04:00 |
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DottsGit
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54dfd342c2
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feat: implement walking and killable enemy dummy entities and player movement controller base
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2026-06-06 21:00:45 -04:00 |
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DottsGit
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07a15fe998
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fix: a lot of network sync fixes
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2026-06-06 20:45:10 -04:00 |
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DottsGit
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ff3e01a9e5
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feat: implement procedural humanoid animations, modular weapon system, and dummy entity base classes
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2026-06-06 19:10:29 -04:00 |
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DottsGit
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2a3e6a2c78
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fix: fixing respawning
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2026-06-06 14:18:45 -04:00 |
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DottsGit
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9adbff3968
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feat: implement multiplayer network manager and player movement controller with base game entities and UI
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2026-06-06 14:03:57 -04:00 |
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DottsGit
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168bd8f1ce
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feat: implement networked match HUD with real-time scoreboard and killfeed systems
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2026-06-06 13:49:12 -04:00 |
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DottsGit
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45353dc982
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fix: dead player ragdoll no longer triggers leaving the combat area
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2026-06-06 13:09:01 -04:00 |
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DottsGit
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5f2c2462e2
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feat: preventing players from leaving the playable area
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2026-06-06 12:44:16 -04:00 |
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DottsGit
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d0716f72e8
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feat: added moving killable dummy
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2026-06-06 00:31:43 -04:00 |
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DottsGit
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0b8dcaf3ce
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fix: ragdoll knockback is lowered across the board
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2026-06-06 00:19:02 -04:00 |
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DottsGit
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cb5708e19e
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fix: shotgun can kill the dummy without crashing the game again
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2026-06-06 00:15:00 -04:00 |
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DottsGit
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6aae02bef8
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feat: fixed ragdoll replacement
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2026-06-06 00:09:20 -04:00 |
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DottsGit
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72346803a9
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feat: humanoid player model without animations
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2026-06-05 13:37:43 -04:00 |
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DottsGit
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a8b3619f2e
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feat: implement damage dummy system, floating UI numbers, and double-barrel shotgun mechanics
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2026-06-04 13:15:26 -04:00 |
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