Commit Graph
10 Commits
Author SHA1 Message Date
Hermes a55eaff279 feat(skin): add skin system + Miku character skin
Skin System:
- PlayerSkin resource class (model_path, color_tint, etc.)
- SkinManager with default skins: Default, Red Team, Forest, Miku
- HumanoidModel.apply_skin() supports both GLB model replacement
  and procedural color tinting
- Procedural meshes auto-hide when GLB model is loaded

Miku Skin:
- 43-part procedural model generated in Blender (headless)
- Twin tails, headphones, thigh-high socks, idol outfit
- Teal/cyan color scheme with red accents
- Exported to assets/characters/skins/miku.glb
- Applied to player 1 in test level builder

Pipeline:
- Blender 5.0.1 + MCP addon installed
- Bridge script for socket-based Blender control
- docs/3D_ASSET_PIPELINE.md documents full workflow
2026-06-22 13:53:17 -04:00
Hermes 718a1477bf feat(assets): add 3D prop meshes generated via Blender headless
Props generated with Blender 5.0.1 headless + glTF export:
- crate.glb (wooden crate)
- barrel.glb (metal barrel)
- weapon_pickup.glb (glowing platform)
- health_pack.glb (cross-shaped pickup)
- ammo_pack.glb (ammo box)
- pillar.glb (structural pillar)
- ramp.glb (ramp mesh)

Also includes Blender MCP bridge setup in blender-mcp/ for
future AI-assisted 3D modeling.
2026-06-21 01:55:39 -04:00
DottsGit 4bb867a6f2 feat: implement plasma gun and rocket swarm mechanics along with various 3D asset imports 2026-06-07 18:23:47 -04:00
DottsGit 22ea918e6d feat: implement movement state machine architecture and add various sound assets 2026-06-07 16:13:01 -04:00
DottsGit 6af87eb7bd feat: added rocket noises and smoke trails and adjusted AoE of rockets and damage falloff on AoE 2026-06-05 13:32:10 -04:00
DottsGit a85e0952c5 feat: added hud for utilites 2026-06-05 02:15:32 -04:00
DottsGit e6a2199777 feat: implement weapon system, loadout manager, and specialized projectile behaviors with associated assets 2026-06-04 18:14:50 -04:00
DottsGit 1ccc66a601 feat: add plasma gun weapon implementation and new pause menu system with loadout management 2026-06-04 17:06:50 -04:00
DottsGit 67bd5b4302 feat: add double-barrel shotgun weapon, player movement state machine, and procedural sound assets 2026-06-04 16:40:15 -04:00
DottsGit 13ca2f46e9 feat: implement double barrel shotgun weapon with procedural sound generation 2026-06-04 13:23:31 -04:00