Hermes
b0fdc508f1
feat(miku): add rigged Miku character model with armature
...
- Generated rigged Miku model in Blender (79 mesh parts, 17 bones)
- Bone names match Godot Humanoid skeleton (Hips, Spine, Chest, Head, etc.)
- Includes idle animation (breath bounce)
- Fixed GLB export for Blender 5.0 API compatibility
- Updated HumanoidModel.apply_skin() with orientation fix
- Player 1 spawns with Miku rigged model, others get default blue
- Preview renders in docs/characters/skins/
Pipeline established:
- Blender headless -> Python script -> GLB export -> Godot import
- Skin system: PlayerSkin resource + SkinManager
- apply_skin() handles both GLB model and procedural color tint
2026-06-22 16:51:22 -04:00
Hermes
a55eaff279
feat(skin): add skin system + Miku character skin
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Skin System:
- PlayerSkin resource class (model_path, color_tint, etc.)
- SkinManager with default skins: Default, Red Team, Forest, Miku
- HumanoidModel.apply_skin() supports both GLB model replacement
and procedural color tinting
- Procedural meshes auto-hide when GLB model is loaded
Miku Skin:
- 43-part procedural model generated in Blender (headless)
- Twin tails, headphones, thigh-high socks, idol outfit
- Teal/cyan color scheme with red accents
- Exported to assets/characters/skins/miku.glb
- Applied to player 1 in test level builder
Pipeline:
- Blender 5.0.1 + MCP addon installed
- Bridge script for socket-based Blender control
- docs/3D_ASSET_PIPELINE.md documents full workflow
2026-06-22 13:53:17 -04:00
Hermes
718a1477bf
feat(assets): add 3D prop meshes generated via Blender headless
...
Props generated with Blender 5.0.1 headless + glTF export:
- crate.glb (wooden crate)
- barrel.glb (metal barrel)
- weapon_pickup.glb (glowing platform)
- health_pack.glb (cross-shaped pickup)
- ammo_pack.glb (ammo box)
- pillar.glb (structural pillar)
- ramp.glb (ramp mesh)
Also includes Blender MCP bridge setup in blender-mcp/ for
future AI-assisted 3D modeling.
2026-06-21 01:55:39 -04:00
DottsGit
4bb867a6f2
feat: implement plasma gun and rocket swarm mechanics along with various 3D asset imports
2026-06-07 18:23:47 -04:00
DottsGit
22ea918e6d
feat: implement movement state machine architecture and add various sound assets
2026-06-07 16:13:01 -04:00
DottsGit
6af87eb7bd
feat: added rocket noises and smoke trails and adjusted AoE of rockets and damage falloff on AoE
2026-06-05 13:32:10 -04:00
DottsGit
a85e0952c5
feat: added hud for utilites
2026-06-05 02:15:32 -04:00
DottsGit
e6a2199777
feat: implement weapon system, loadout manager, and specialized projectile behaviors with associated assets
2026-06-04 18:14:50 -04:00
DottsGit
1ccc66a601
feat: add plasma gun weapon implementation and new pause menu system with loadout management
2026-06-04 17:06:50 -04:00
DottsGit
67bd5b4302
feat: add double-barrel shotgun weapon, player movement state machine, and procedural sound assets
2026-06-04 16:40:15 -04:00
DottsGit
13ca2f46e9
feat: implement double barrel shotgun weapon with procedural sound generation
2026-06-04 13:23:31 -04:00