DottsGit
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72346803a9
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feat: humanoid player model without animations
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2026-06-05 13:37:43 -04:00 |
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DottsGit
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a86ef53622
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feat: implement modular state-based player movement system with chain mechanics
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2026-06-04 10:26:18 -04:00 |
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DottsGit
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0fd921481b
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feat: implement movement state machine, FPS camera rig, and test level builder scaffolding
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2026-06-04 00:29:19 -04:00 |
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DottsGit
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da277e9d35
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feat: implement player movement controller and state machine with dash, slide, and wall-run mechanics
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2026-06-03 21:55:10 -04:00 |
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Hermes
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ceeff6a1ab
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fix: add smoke verifier, camera to TestLevel, fix player collision shape
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2026-06-03 15:06:26 -04:00 |
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Hermes
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202f67fa32
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feat(movement): add movement state machine with air/ground/wallrun/slide/dash/ground states
- MovementStateMachine: core state machine base
- MovementParams: export-rich tunable resource
- StateGround/StateAir: grounded & aeriel locomotion with coyote, buffered jump, bunny hop
- StateWallRun / StateWallCling: wall-based traversal with wall-jump off
- StateSlide: sprint-parallel slide with friction fallout
- StateDash: burst dash with momentum brake
- PlayerMovementController: entry point wiring to CharacterBody3D
- input_map.cfg: full action map reference file
- characters/player/player_base.tscn: placeholder scene
- movement/tests/test_fsm_runner.gd: 9-state unit test runner
Closes #1
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2026-06-02 22:36:00 -04:00 |
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