DottsGit
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3c512870f2
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feat: implement movement state machine ground/air states and initialize weapon manager system
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2026-06-10 22:37:17 -04:00 |
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DottsGit
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3dc7fda622
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feat: implement modular movement state machine and ground, air, and wall climb states
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2026-06-10 22:27:10 -04:00 |
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DottsGit
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18ab9da4a3
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feat: implement MovementStateMachine to manage modular player movement states and mechanics
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2026-06-10 22:21:41 -04:00 |
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DottsGit
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da4a6442c7
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feat: implement player movement controller with grounded state, stair stepping, and wall interaction mechanics
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2026-06-10 22:11:00 -04:00 |
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DottsGit
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def2925a43
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feat: implement pause menu with loadout, settings, and input rebinding support
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2026-06-10 21:58:44 -04:00 |
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DottsGit
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4cb27f991e
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feat: add PlayerMovementController for character locomotion, state machine integration, and multiplayer synchronization
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2026-06-10 21:12:44 -04:00 |
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DottsGit
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5e4507ab24
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feat: implement pause menu system with loadout and settings configuration management
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2026-06-10 21:08:01 -04:00 |
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DottsGit
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887d9c1523
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feat: implement PlayerMovementController and grenade projectile system
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2026-06-09 23:04:32 -04:00 |
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DottsGit
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e8e5391d9f
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feat: implement MovementStateMachine for handling player movement states and mechanics
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2026-06-09 22:53:24 -04:00 |
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DottsGit
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86abae27dd
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feat: implement weapon manager with viewmodel viewport, procedural arms, and loadout synchronization
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2026-06-09 22:47:27 -04:00 |
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DottsGit
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cff83b6356
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feat: implement WeaponManager with viewport-based viewmodel rendering and procedural animation support
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2026-06-09 22:44:56 -04:00 |
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DottsGit
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3e6eb40add
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feat: implement base weapon system classes for hitscan and projectile mechanics
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2026-06-09 22:40:52 -04:00 |
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DottsGit
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f63187e493
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feat: implement foundational weapon systems, including hitscan and projectile base classes, reload mechanics, and player movement/camera integration.
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2026-06-09 22:33:40 -04:00 |
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DottsGit
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5102b770c8
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chore: reorder and consolidate window display settings in project configuration
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2026-06-09 22:15:46 -04:00 |
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