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Papay-Shooter/assets/sounds/SOURCES.md
2026-08-02 02:20:02 -04:00

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# Sound sources
All current WAVs are forged (pitch/layer/trim via ffmpeg — see repo history)
from these CC0 packs, no attribution required:
- The Free Firearm Sound Library (Ben Jaszczak et al.) — CC0,
https://opengameart.org/content/the-free-firearm-sound-library
→ all ballistic weapon fire sounds (AK-47/AR-15/PPSh/Mosin/Savage/
Mossberg/Nova/Ruger/Carl Gustav recordings) + reload (Model 1894 lever)
- Kenney Impact Sounds — https://kenney.nl/assets/impact-sounds (CC0)
- Kenney Sci-Fi Sounds — https://kenney.nl/assets/sci-fi-sounds (CC0)
- Kenney Interface Sounds — https://kenney.nl/assets/interface-sounds (CC0)
- Kenney Music Jingles — https://kenney.nl/assets/music-jingles (CC0)
Runtime masters are built by `tools/build_audio_assets.py`. It retains the
recorded transient, layers a filtered body and short reflection tail, controls
peaks, and constructs seamless movement beds from pinned source recordings.
The industrial movement/UI pass uses:
- "Wind Loop" — field recording by Jonathan Shaw (InspectorJ), loop edit by
AntumDeluge, CC-BY 3.0,
https://opengameart.org/content/wind-loop
- "Scrapes" by AntumDeluge — recorded cinder-block friction, CC0,
https://opengameart.org/content/scrapes
- "Mechanical Sounds" by Brian MacIntosh — clunks, ratchets and impacts, CC0,
https://opengameart.org/content/mechanical-sounds
- "Steam boiler sound loop" by bart — metallic generator source, CC0,
https://opengameart.org/content/steam-boiler-sound-loop
- "Mech Stomp / Step Sound" by hc/qubodup — low mechanical body, CC0,
https://opengameart.org/content/mech-stomp-step-sound
- "Mechanical Explosion" by Spring Spring — industrial debris layer, CC0,
https://opengameart.org/content/mechanical-explosion
- "Air whoosh" by pyranostudios — movement/thrust air layer, CC0,
https://opengameart.org/content/air-whoosh
- "Rocket Engine" by theMinesAreShakin — low jump/dash thruster body, CC0,
https://opengameart.org/content/rocket-engine
Every remote input is SHA-256 pinned in the builder. No continuous runtime cue
is made from generated random noise.
Current menu music: "PYNCHON" by James Gargette/cinameng, CC0,
https://opengameart.org/content/pynchon
Legacy menu music retained as `music_menu.ogg`: "Menu Music" by mrpoly, CC0,
https://opengameart.org/content/menu-music