Hermes 1feefbf811 test: load MovementStateMachine + state scripts via set_script() at runtime
Root cause: builder created plain Node instances for the state machine
and states, so _machine.player = self in PlayerMovementController
crashed with 'Invalid assignment ... on base object of type Node'.
Now each node gets its real script attached before _ready() runs.
2026-06-03 00:36:05 -04:00
2026-06-02 22:21:03 -04:00
2026-06-02 22:30:08 -04:00
2026-06-02 22:21:03 -04:00
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