First bespoke art authored for the project (tools/build_hero_assets.py, headless Blender 5.1 -> assets/props/hero/): - konbini.glb: 8m convenience-store front — fascia + teal sign band with ink trim, framed windows with sills and window ads, recessed double glass door, angled awning, drink machine, hedge planter. Placed on ~1/3 of wide buildings (glass-tagged collider) - station.glb: viaduct station entrance — canopy on pillars, real stair steps with handrails and balusters, sign totem; placed at the central avenue crossing of the rail line - clock.glb: 10m plaza clock tower — tiered base, ringed column, 4 clock faces with hands, teal crown; anchors the south-west plaza cell - torii.glb: proper torii with segmented curved kasagi, shimaki, nuki beam and plaque — replaces the box torii in every shrine courtyard (invisible pillar colliders keep gameplay identical) All hero pieces run through the toon pipeline with fine ink outlines. Every part beveled; flat cel palette matches the city. Verified: city renders clean with hero pieces placed; movement 11/11, smoke 0 failures, acoustics ALL PASSED. Co-Authored-By: Claude Fable 5 <[email protected]>
46 KiB
46 KiB