7eac41b4cff4169032b07487f7a16b32a5a61f0e
- Multi-level layout: central tower, corner platforms, stepping stones - 6 spawn points (3 red, 3 blue) in covered alcoves with multiple exits - Anti-spawn-camping: cover walls around spawns, 2+ exit routes each - Wall-run surfaces on outer walls and inner tower walls (blue metal) - Cover systems: low walls, crates, corridor walls for tactical lanes - Ramps: cardinal ramps to central platform, corner ramps to platforms - Visual polish: warm/cool accent lighting, sky/fog, varied materials - Materials: concrete, dark concrete, metal, wood, crate, wall-run blue - Decorative: barrels, hazard stripes, edge trim, accent beams - Fixed test_fsm_runner.gd queue_free() void return parse error - Added _ramp_mat() builder for material-based ramps Closes #2
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167 MiB
Languages
GDScript
80.2%
Python
19.2%
GDShader
0.5%